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Генерация тут простая: выбираем себе набор пейзан, записываем всех в персонажа, стараемся не привязываться к бедолагам.
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Первый набор: 0-level Occupation: Potato Farmer Strength: 10 (0) Agility: 12 (0) Stamina: 8 (-1) Personality: 14 (+1) Intelligence: 13 (+1) Luck: 7 (-1)
AC: 10; HP: 1 Weapon: Pitchfork (as spear) +0 (1d8-1) Speed: 30; Init: 0; Ref: 0; Fort: -1; Will: 1
Equipment: Chest - empty (2 gp) Trade good: Goat Starting Funds: 36 cp Lucky sign: Born on the battlefield (Damage rolls) (-1) Languages: Common, Ogre
0-level Occupation: Indentured servant Strength: 8 (-1) Agility: 12 (0) Stamina: 7 (-1) Personality: 6 (-1) Intelligence: 12 (0) Luck: 11 (0)
AC: 10; HP: 1 Weapon: Staff -1 (1d4-1) Speed: 30; Init: 0; Ref: 0; Fort: -1; Will: -1
Equipment: Pole - 10-foot (15 cp) Trade good: Locket Starting Funds: 42 cp Lucky sign: Warrior's arm (Critical hit tables) (+0) Languages: Common
0-level Occupation: Wainwright Strength: 12 (0) Agility: 7 (-1) Stamina: 10 (0) Personality: 12 (0) Intelligence: 8 (-1) Luck: 9 (0)
AC: 9; HP: 2 Weapon: Club +0 (1d4) Speed: 30; Init: -1; Ref: -1; Fort: 0; Will: 0
Equipment: Iron spike (1 sp) Trade good: Cart: tomatoes Starting Funds: 35 cp Lucky sign: Survived the plague (Magical healing) (+0) Languages: Common
0-level Occupation: Dwarven herder Strength: 7 (-1) Agility: 7 (-1) Stamina: 12 (0) Personality: 13 (+1) Intelligence: 17 (+2) Luck: 11 (0)
AC: 9; HP: 4 Weapon: Staff -1 (1d4-1) Speed: 20; Init: -1; Ref: -1; Fort: 0; Will: 1
Equipment: Chain 10' (30 gp) Trade good: Sow Starting Funds: 34 cp Lucky sign: Harsh winter (All attack rolls) (+0) Languages: Common, Dwarf, Elf, Hobgoblin Racial Traits: Dwarven ability: Infravision
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Второй набор:
0-level Occupation: Hunter Strength: 13 (+1) Agility: 6 (-1) Stamina: 11 (0) Personality: 15 (+1) Intelligence: 7 (-1) Luck: 13 (+1)
AC: 9; HP: 1 Weapon: Shortbow -1 (1d6) Speed: 30; Init: -1; Ref: -1; Fort: 0; Will: 1
Equipment: Thieves' tools (25 gp) Trade good: Deer pelt Starting Funds: 19 cp Lucky sign: Seventh son (Spell checks) (+1) Languages: Common
0-level Occupation: Astrologer Strength: 12 (0) Agility: 15 (+1) Stamina: 13 (+1) Personality: 15 (+1) Intelligence: 15 (+1) Luck: 10 (0)
AC: 11; HP: 2 Weapon: Dagger +0 (1d4) Speed: 30; Init: 1; Ref: 1; Fort: 1; Will: 1
Equipment: Thieves' tools (25 gp) Trade good: Spyglass Starting Funds: 22 cp Lucky sign: Charmed house (Armor Class) (+0) Languages: Common, Dwarf
0-level Occupation: Herder Strength: 16 (+2) Agility: 10 (0) Stamina: 6 (-1) Personality: 6 (-1) Intelligence: 16 (+2) Luck: 11 (0)
AC: 10; HP: 1 Weapon: Staff +2 (1d4+2) Speed: 30; Init: 0; Ref: 0; Fort: -1; Will: -1
Equipment: Lantern (10 gp) Trade good: Herding dog Starting Funds: 43 cp Lucky sign: Wild child (Speed, each +1 = +5' speed) (+0) Languages: Common, Bugbear, Alignment
0-level Occupation: Caravan guard Strength: 9 (0) Agility: 9 (0) Stamina: 16 (+2) Personality: 10 (0) Intelligence: 6 (-1) Luck: 12 (0)
AC: 10; HP: 6 Weapon: Short sword +0 (1d6) Speed: 30; Init: 0; Ref: 0; Fort: 2; Will: 0
Equipment: Grappling hook (1 gp) Trade good: Linen (1 yard) Starting Funds: 31 cp Lucky sign: Conceived on horseback (Mounted attack rolls) (+0) Languages: Common
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Третий набор:
0-level Occupation: Wheat Farmer Strength: 11 (0) Agility: 9 (0) Stamina: 14 (+1) Personality: 14 (+1) Intelligence: 11 (0) Luck: 12 (0)
AC: 10; HP: 2 Weapon: Pitchfork (as spear) +0 (1d8) Speed: 30; Init: 0; Ref: 0; Fort: 1; Will: 1
Equipment: Rations (1 day) (5 cp) Trade good: Goat Starting Funds: 41 cp Lucky sign: Lived through famine (Fortitude saving throws) (+0) Languages: Common
0-level Occupation: Turnip Farmer Strength: 11 (0) Agility: 13 (+1) Stamina: 7 (-1) Personality: 6 (-1) Intelligence: 5 (-2) Luck: 13 (+1)
AC: 11; HP: 3 Weapon: Pitchfork (as spear) +0 (1d8) Speed: 30; Init: 1; Ref: 1; Fort: 0; Will: -1
Equipment: Grappling hook (1 gp) Trade good: Hen Starting Funds: 34 cp Lucky sign: Lived through famine (Fortitude saving throws) (+1) Languages: Common
0-level Occupation: Trapper Strength: 10 (0) Agility: 16 (+2) Stamina: 8 (-1) Personality: 11 (0) Intelligence: 11 (0) Luck: 15 (+1)
AC: 12; HP: 1 Weapon: Sling +2 (1d4) Speed: 30; Init: 2; Ref: 2; Fort: -1; Will: 0
Equipment: Chain 10' (30 gp) Trade good: Badger pelt Starting Funds: 43 cp Lucky sign: The Broken Star (Fumbles) (+1) Languages: Common
0-level Occupation: Slave Strength: 8 (-1) Agility: 11 (0) Stamina: 6 (-1) Personality: 10 (0) Intelligence: 14 (+1) Luck: 4 (-2)
AC: 10; HP: 3 Weapon: Club -1 (1d4-1) Speed: 30; Init: 0; Ref: 0; Fort: -1; Will: 0
Equipment: Chest - empty (2 gp) Trade good: Strange-looking rock Starting Funds: 41 cp Lucky sign: Survived a spider bite (Saving throws against poison) (-2) Languages: Common, Alignment
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Четвертый набор:
0-level Occupation: Astrologer Strength: 11 (0) Agility: 9 (0) Stamina: 7 (-1) Personality: 9 (0) Intelligence: 8 (-1) Luck: 12 (0)
AC: 10; HP: 1 Weapon: Dagger +0 (1d4) Speed: 30; Init: 0; Ref: 0; Fort: -1; Will: 0
Equipment: Mirror - hand-sized (10 gp) Trade good: Spyglass Starting Funds: 47 cp Lucky sign: Lucky sign (Saving throws) (+0) Languages: Common
0-level Occupation: Fortune-teller Strength: 13 (+1) Agility: 9 (0) Stamina: 15 (+1) Personality: 13 (+1) Intelligence: 16 (+2) Luck: 7 (-1)
AC: 10; HP: 5 Weapon: Dagger +1 (1d4+1) Speed: 30; Init: 0; Ref: 0; Fort: 1; Will: 1
Equipment: Thieves' tools (25 gp) Trade good: Tarot deck Starting Funds: 23 cp Lucky sign: Birdsong (Number of languages) (-1) Languages: Common, Bugbear
0-level Occupation: Potato Farmer Strength: 12 (0) Agility: 11 (0) Stamina: 9 (0) Personality: 10 (0) Intelligence: 10 (0) Luck: 15 (+1)
AC: 10; HP: 3 Weapon: Pitchfork (as spear) +0 (1d8) Speed: 30; Init: 0; Ref: 0; Fort: 0; Will: 0
Equipment: Mirror - hand-sized (10 gp) Trade good: Goose Starting Funds: 25 cp Lucky sign: Birdsong (Number of languages) (+1) Languages: Common, Ogre
0-level Occupation: Dwarven blacksmith Strength: 13 (+1) Agility: 6 (-1) Stamina: 10 (0) Personality: 12 (0) Intelligence: 10 (0) Luck: 11 (0)
AC: 9; HP: 1 Weapon: Hammer (as club) +1 (1d4+1) Speed: 20; Init: -1; Ref: -1; Fort: 0; Will: 0
Equipment: Chain 10' (30 gp) Trade good: Mithril (1 oz.) Starting Funds: 26 cp Lucky sign: Hawkeye (Missile fire damage rolls) (+0) Languages: Common, Dwarf Racial Traits: Dwarven ability: Infravision
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Пятый набор:
0-level Occupation: Rice Farmer Strength: 5 (-2) Agility: 12 (0) Stamina: 8 (-1) Personality: 5 (-2) Intelligence: 11 (0) Luck: 3 (-3)
AC: 10; HP: 2 Weapon: Pitchfork (as spear) -2 (1d8-2) Speed: 30; Init: 0; Ref: 0; Fort: -1; Will: -2
Equipment: Iron spike (1 sp) Trade good: Goat Starting Funds: 48 cp Lucky sign: Hawkeye (Missile fire damage rolls) (-3) Languages: Common
0-level Occupation: Herbalist Strength: 15 (+1) Agility: 10 (0) Stamina: 12 (0) Personality: 7 (-1) Intelligence: 14 (+1) Luck: 8 (-1)
AC: 10; HP: 4 Weapon: Club +1 (1d4+1) Speed: 30; Init: 0; Ref: 0; Fort: 0; Will: -1
Equipment: Iron spike (1 sp) Trade good: Herbs (1 lb.) Starting Funds: 28 cp Lucky sign: Fox's cunning (Find/disable traps) (-1) Languages: Common, Ogre
0-level Occupation: Rice Farmer Strength: 9 (0) Agility: 7 (-1) Stamina: 14 (+1) Personality: 9 (0) Intelligence: 12 (0) Luck: 7 (-1)
AC: 9; HP: 3 Weapon: Pitchfork (as spear) +0 (1d8) Speed: 30; Init: -1; Ref: -1; Fort: 1; Will: 0
Equipment: Lantern (10 gp) Trade good: Cow Starting Funds: 40 cp Lucky sign: Four-leafed clover (Find secret doors) (-1) Languages: Common
0-level Occupation: Woodcutter Strength: 11 (0) Agility: 8 (-1) Stamina: 8 (-1) Personality: 6 (-1) Intelligence: 8 (-1) Luck: 11 (0)
AC: 9; HP: 1 Weapon: Handaxe +0 (1d6) Speed: 30; Init: -1; Ref: -1; Fort: -1; Will: -1
Equipment: Flint and steel (15 cp) Trade good: Bundle of wood Starting Funds: 37 cp Lucky sign: Wild child (Speed, each +1 = +5' speed) (+0) Languages: Common
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Шестой набор:
0-level Occupation: Grave digger Strength: 14 (+1) Agility: 11 (0) Stamina: 15 (+1) Personality: 13 (+1) Intelligence: 9 (0) Luck: 7 (-1)
AC: 10; HP: 5 Weapon: Shovel (as staff) +1 (1d4+1) Speed: 30; Init: 0; Ref: 0; Fort: 1; Will: 1
Equipment: Flint and steel (15 cp) Trade good: Trowel Starting Funds: 28 cp Lucky sign: Survived the plague (Magical healing) (-1) Languages: Common
0-level Occupation: Halfling vagrant Strength: 14 (+1) Agility: 14 (+1) Stamina: 9 (0) Personality: 11 (0) Intelligence: 6 (-1) Luck: 18 (+3)
AC: 11; HP: 4 Weapon: Club +1 (1d4+1) Speed: 20; Init: 1; Ref: 1; Fort: 0; Will: 0
Equipment: Flask - empty (3 cp) Trade good: Begging bowl Starting Funds: 33 cp Lucky sign: Unholy house (Corruption rolls) (+3) Languages: Common Racial Traits: Halfling ability: Infravision
0-level Occupation: Indentured servant Strength: 17 (+2) Agility: 12 (0) Stamina: 9 (0) Personality: 9 (0) Intelligence: 8 (-1) Luck: 13 (+1)
AC: 10; HP: 2 Weapon: Staff +2 (1d4+2) Speed: 30; Init: 0; Ref: 0; Fort: 0; Will: 0
Equipment: Rope - 50' (25 cp) Trade good: Locket Starting Funds: 39 cp Lucky sign: Fox's cunning (Find/disable traps) (+1) Languages: Common
0-level Occupation: Halfling dyer Strength: 8 (-1) Agility: 7 (-1) Stamina: 6 (-1) Personality: 11 (0) Intelligence: 12 (0) Luck: 11 (0)
AC: 9; HP: 3 Weapon: Staff -1 (1d4-1) Speed: 20; Init: -1; Ref: -1; Fort: -1; Will: 0
Equipment: Candle (1 cp) Trade good: Fabric (3 yards) Starting Funds: 40 cp Lucky sign: Fortunate date (Missile fire attack rolls) (+0) Languages: Common, Halfling Racial Traits: Halfling ability: Infravision
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