Ахааник
Автор:
PrototypeManРаса: Эльф, Класс: Мастер призыва
Сила: 12
[+1]Ловкость: 16
[+3]Выносливость: 10
[+0]Интеллект: 20
[+5]Мудрость: 10
[+0]Обаяние: 13
[+1]Принципиальный злой
Инвентарь: Body slots:
Belts:
Body:
Chest:
Eyes:
Feet:
Hands
Head:
Headband: Charisma +2
Neck:
Shoulders:
Wrists:
Rings:
Slotless:
Eidolon slots:
Equipped: Light crossbow, 10 cold iron bolt, haramaki, dagger, Backpack Masterwork, 2 rations, 3 alchemic fire, 4 holy water, vest barbed, outfit traveler, 2 potion of cure, 1 potion of mermand swim, gladiator gauze.
Навыки:Раздел "Навыки":
LE, Momon, Medium Humanoid
Male Elf Master Summoner 5 lvl
123 yo, 178 cm, 58 kg
ABILITY SCORES:
STR 12 [+1] DEX 16 [+3] CON 10 [+0]
INT 20 [+4] WIS 10 [+0] CHA 15 [+2]
SAVING THROWS:
Fort +1 = +1 summoner +0 con
Ref +4 = +1 summoner +3 dex
Will +4 = +4 summoner +0 wis
COMBAT STATS:
Hit Points 25 = 25 (5 lvl)
AC 19 = 10 + 4 AC + 3 dex + 2 eidolon
BAB +3
CMB +4 = 3 BAB + 1 str
CMD 17 = 10 + 3 BAB + 1 str + 3 dex
Initiative +9 = +3 dex + 2 elf racial trait + 4 feat
Speed 30'
* Attack #1 Dagger
Hit +4, 1d4+1, 19-20, x2, P S
RACIAL TRAITS:
● Ability Score Racial Traits: Elves are nimble, both in body and mind, but their form is frail. They gain +2 Dexterity, +2 Intelligence, and –2 Constitution.
● Size: Elves are Medium creatures and thus receive no bonuses or penalties due to their size.
● Base Speed: Elves have a base speed of 30 feet.
● Languages: Elves begin play speaking Common and Elven. Elves with high Intelligence scores can choose from the following: Celestial, Draconic, Gnoll, Gnome, Goblin, Orc, and Sylvan. See the Linguistics skill page for more information about these languages.
● Elven Immunities: Elves are immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects.
● Fey-Sighted: You gain detect magic as a constant spell-like ability, with a caster level equal to your character level. This racial trait replaces elven magic.
● Fleet-Footed: While all elves are naturally lithe and agile, some also are naturally speedy and have a strong desire to rush into situations rather than worrying about looking ahead. Elves with this racial trait receive Run as a bonus feat and a +2 racial bonus on initiative checks. This racial trait replaces keen senses and weapon familiarity.
● Darkvision: Though uncommon, some groups of elves are born with darkvision, rather than low-light vision. In many cases this is taken as a sign of a drow in the elf’s ancestry, and can lead to persecution within the elf’s home community. Elves with this racial trait gain darkvision with a range of 60 feet, but also gain sensitivity to light and are dazzled in areas of bright light or within the radius of a daylight spell. This racial trait replaces low-light vision.
CLASS FEATURES:
● Favoured Class (master summoner): Whenever a character gains a level in his favored class, he receives either + 1 hit point or + 1 skill rank.
● Weapon and Armor Proficiency: Character is proficient with all simple and light armor without spell failure chance.
● Spells: Character get spells from summoner spell list, Charisma is magic stat, can cast without preparing.
● Cantrips: Character know some 0 lvl spells, no need to prepare
● Eidolon: Character can summon Eidolon, his effective lvl = lvl class
● Live Link: Character can give HP from yourself, if eidolon have zero HP or less.
* Bond Senses: share eidolon senses to the summoner, rounds * lvl class
● Summon Monsters: Character can use “summon monster” spell 3+Cha mod, 1 min*class lvl = live time before banish, 1 active cast if summoner with eidolon, no limit if summoner don`t have eidolon
EIDOLON:
Avian: The avian base form is birdlike in shape.
Size: When summoned, an avian eidolon is Small unless it spends 2 points from its evolution pool. At 5th level, a Medium or larger avian eidolon’s flight speed increases by 40 feet, as if it had 2 more points in the flight evolution; Speed 30 ft., fly 30 ft. (good); AC +2 natural armor.
Darkvision (Ex): The eidolon has darkvision out to a range of 60 feet.
Link (Ex): A summoner and his eidolon share a mental link allows for communication across any distance (as long as they are on the same plane). This communication is a free action, allowing the summoner to give orders to his eidolon at any time. In addition, magic items interfere with the summoner’s connection to his eidolon. As a result, the summoner and his eidolon share magic item slots. For example, if the summoner is wearing a ring, his eidolon can wear no more than one ring. In case of a conflict, the items worn by the summoner remain active, and those used by the eidolon become dormant. The eidolon must possess the appropriate appendages to utilize a magic item.
Share Spells (Ex): The summoner may cast a spell with a target of “you” on his eidolon (as a spell with a range of touch) instead of on himself. A summoner may cast spells on his eidolon even if the spells normally do not affect creatures of the eidolon’s type (outsider). Spells cast in this way must come from the summoner spell list.
This ability does not allow the eidolon to share abilities that are not spells, even if they function like spells.
Saves Fort (bad, 0), Ref (good, 6), Will (good, 2); Attacks: 2 claws (+4 (+-1 per every size vs target), 1d3); Ability Scores: Str 9, Dex 19, Con 11, Int 7, Wis 10, Cha 11.
BAB +3; AC 17, 8 score point (6 per lvl, -2 int); 11 HP
CMB=+ 3 bab - 1 str - 1 size =+1
CMD=10 + 3 bab - 1 str - 1 size = 11
Carry load: 0-19.5; 19.6-39; 39.1-58.5; Load = 0 lbs
Skills: Bluff (Cha), Craft (Int), Knowledge (planes) (Int), Perception (Wis), Sense Motive (Wis), Stealth (Dex), Use Magic Device (Cha), Sleight of Hand (Dex), Fly (Dex), Intimidate (Cha), Linguistics (Int)
+24 Stealth (dex): 2 ranks + 3 class + 3 focus + 8 evolution + 4 size + 4 dex
+3 Linguistics (Int): 1 ranks + 3 class - 1 int
+8 Sleight of Hand (dex): 1 ranks + 3 class + 4 dex
+10 Fly (dex): 1 ranks + 3 class + 8 dex + 2 size
+13 Perception (wis): 2 ranks + 3 class + 8 evolution
+4 Sences Motive (wis): 1 rank + 3 class
Languages: Common
Evolutions: Claws, flight, limbs (legs), Skill (Stealth), Skill (Perception), wingless flight
Feat: Skill focus (Stealth)
SKILLS:
skill ranks 8*5=40
ACP 0
+10 Handle Animal (cha): 5 rank + 3 class + 2 cha
+10 Use Magic Device (cha): 5 rank + 3 class + 2 cha
+13 Spellcraft (int): 5 rank + 3 class + 5 int
+9 Knowledge (religious): 1 rank + 3 class + 5 int
+9 Knowledge (engineering): 1 rank + 3 class + 5 int
+9 Knowledge (planes): 1 rank + 3 class + 5 int
+9 Knowledge (history): 1 rank + 3 class + 5 int
+9 Knowledge (geography): 1 rank + 3 class + 5 int
+9 Knowledge (nature): 1 rank + 3 class + 5 int
+9 Knowledge (nobility): 1 rank + 3 class + 5 int
+13 Linguistics (int): 5 ranks + 3 class + 5 int
+9 Craft (traps, int): 1 rank + 3 class + 5 int
+9 Craft (weapon, int): 1 rank + 3 class + 5 int
+9 Craft (armor, int): 1 rank + 3 class + 5 int
+9 Craft (cloth, int): 1 rank + 3 class + 5 int
+9 Craft (alchemic, int): 1 rank + 3 class + 5 int
+10 Diplomacy (cha): 5 rank + 3 class + 2 cha
+8 Stealth (dex): 2 rank + 3 class + 3 dex + 1 trait - 1 ACP
+7 Ride (dex): 1 rank + 3 class + 3 dex
Extra: +13 Appraise (int): 5 rank (trait) + 3 class + 5 int
+2 skill point * lvl
+13 Knowledge (Arcane) (int): 5 rank + 3 class + 5 int
+13 Knowledge (Local) (int): 5 rank + 3 class + 5 int
Languages: Common, Elven, Goblin, Sylvan, Celestial, Draconic, Infernal, Terran, Aquan, Ignis, Giants
FEATS:
Improved initiative [level 1 feat]
Run [race bonus feat]
Additional traits [3rd level feat]
Antagonize [5th level feat]
TRAITS:
* Slippery: +1 to Stealth, Stealth is your class skill
* Combat Training: Hourglass, Clockwatcher
● Two-words Magic: Prestidigitation now in your 0-lvl spell list
● Extremely Fashionable: if you wear equip with cost 150+ gp -> +1 Bluff, +1 Diplomacy, +1 Intimidate, Diplomacy is your class skill
● Slavemaster: ты торговал рабами, но был пойман; Appraise теперь твой классовый и имеет макс. ранг по уровню
Campaign:
Second skin: - 1 ACP
Mythic Rank: 1st
Archmage "Wild arcana"
Feat: Dual Path (Trickster - Path Dabbling -> Marshal "Rally")
Mythic Path: Nimble Glide
SPELLS:
Summoner spells: Charisma based, CL1, DC 11 + spell level
Spell Known: 6 0-lvl spells; 4 1-lvl spells, 3 2-lvl spells
* Prestidigitation, Light, Mending, Message, Read Magic, Acid Splash
* Enlarge Person, Mount, Unseen Servant, Small Person
* Alter Self, Invisibility, Haste
Spells Per Day: 4 1-lvl spells, 2 2-lvl spells
Раздел "Инвентарь":
4 pp, 49 gp, 98 sp
0-50; 51-100; 101-150; Load = 35 lbs
Внешность:Широкие скулы, серые глаза, видящие во тьме не хуже, чем на свету, очень сильно вытянутые кверху уши, да лёгкий загар - это все, чем Ахааник отличается от среднестатистического представителя своей расы, высоких, атлетичных, светлокожих и светловолосых эльфов, привыкшие носить длинные волосы.
Характер:Холодный расчёт, ясная голова, да принципы, которых придерживается он, делает из него хорошего наемника. Однако вместе с этим прилагается целый букет из отталкивающих чёрт: отчужденность, лукавство, похоть, цинизм, грубость в речах.
История:Эта история не становления героя, но бизнесмена. Реальность - это борьба за место повыше, даже среди представителей добра, а зла и подавано.
Речь пойдёт о Ахаане, эльфе, выросший в семье потомственных эльфов, в портовом городе Риддлпорт, в далёких землях. В тех местах криминальные элементы заправляли городами, а значит разбой, особенно морской, процветал во всей красе. Не смотря на это, Ахаан получил вполне сносное образование во многих сферах жизни, да спокойно отправился на вольные хлеба, зарабатывать законно. Однако бесследно жизнь среди незаконья не прошла, оставила она все таки свой отпечаток: деньги.
Их ценность - ключ к силе, им поклоняются, их с легкостью меняют на крупицы жизни, которую не вернуть потом. Поэтому со временем дела пошли в другие степи, где звон монет был чище, а отдача выше: контрабанда, браконьерство, , уникальные товары, требовавшие сопровождения. На стороне Ахаана был опыт десятков лет и существа, готовые откликнуться на его зов из других планов и решить его проблемы.
Дошло до торговли живым товаром - рабами. Для первых заказов он решил брать только мелкие, не от слишком требовательных островитян, которых встретил при походах в глубины морей, дабы зарекомендовать себя как надёжный поставщик.Не срослись: его быстро выследили и поймали местные представители закона. Концом ли или началом перемен является данное событие, покажет только время