Производство своего "собственного варианта" экипировки или куска корабля стоит доп усилий и средств по желанию мастера.
Оружие и оборудование Тау имеется в единичных экземплярах и с них шестерёнки перенапрягшись снимают копии.Правила улучшений действуют.
Wrt-tcg
Целеуказатель- позволяет не терять действие прицеливания при реакции.Extremely Rare0,5кг
Импульсный усилокПрикреплённый к стандартному пульс оружию увеличивает дальнобойность в полтора раза.Near Unique 0,5кг
Маркирующая Подсветка прокинув Routine (+20) Ballistic Skill Test подсвечивает "невидимым лучом" противника до конца следующего хода - все кто стреляет по этой цели имеют преимущества полноходового прицеливания. Extremely Rare
Дрон контроль технология к которой механикумы относятся с опаской.
Контролитрует несколько дронов в радиусе 50м.
Challenging (+0) Tech-Use Test, which requires Two Full Actions для настройки.Routine (+20) Tech-Use Test Half Action or Reaction для получения контроля над одним дроном. 0,5 кгVery Rare
Броня
развед броня +10 bonus to Concealment and Silent Move Tests. ap4 3кг all 4 кгNear Unique
Силовая робоброня тау
Общие свойства.
XV25 STEALTH BATTLESUIT AP:8 All Hard Points: 2Size: Hulking Strength: 45 suffers no penalty to Concealment Tests from his Size Trait. Additionally, he scores an additional two Degree of Success on successful Concealment, Dodge, Shadowing, and Stealth Near Unique
XV8 CRISIS BATTLESUITArmour Points: 10 All Hard Points: 3
Size: Enormous Strength: 55 Near Unique
XV9 HAZARD BATTLESUIT Armour Points: 14 All Hard Points: 4
Size: Enormous Strength: 65 Half Action or Reaction, the pilot of an XV9 Hazard Battlesuit may make a Routine (+20) Ballistic Skill Test to use the photon casters to blind his foes. If he succeeds, the battlesuit fires a charge that explodes with the effects of a Tau photon grenade Near Unique
XV8–05 “ENFORCER” CRISIS BATTLESUIT Armour Points: 11 All Hard Points: 4 Size: Enormous Strength: 60 Unique
XV 8–02 “Iridium”Crisis Battlesuit Armour Points: 15 All Hard Points: 3 Size: Enormous Strength: 55 Unique
XV88 BROADSIDE BATTLESUIT Armour Points: 15 All Hard Points: 3 Size: Enormous Strength: 65 Near Unique
XV104 RIPTIDE Armour Points: 14 All Hard Points: 3 Size: Massive Strength: 80 Unique
Nova Charge
Once per Round, as a Half Action or Reaction, an Explorer piloting a Riptide may overload the nova reactor and make a Difficult (–10)
Tech-Use Test. If he fails the Test, he suffers 1 Damage ignoring Armour and Toughness Bonus as the reactor violently overheats, plus 1 additional Damage per Degree of Failure he scored on the Test. If he succeeds, the Explorer applies one of the following benefits to the Riptide until the end of his next Turn:• The Riptide gains a Force Field with a Protection Rating of 10, plus 10 per Degree of Success the Explorer scored on the Test (to a maximum of 95). This Field does not Overload. • One of the Riptide’s weapons gains the Storm Quality.
• One of the Riptide’s weapons gains the Overcharge (5) Quality or increases its Overcharge Quality’s value by 5. • The Riptide increases the value of its Flyer Trait by 1, plus 1 per Degree of Success the Explorer scored on the Test.
При получение крита катнуть д 10 если больше 8 крит в себя если меньше -в костюм.
1-30 +10 на следующие броски д100 31-50 одно оружие или поддерж система выведены из строя до ремонта. 51-65 одна поддерживающая или продвинутая система ломается до ремонта. 66-80 одна из оружейных систем детонирует повреждая 2 продвинутые системы или системы поддержки 81-95 реактор перегружается и бьёт пилота зарядом д10 энергии игнорируя броню.требует Full Action and succeeds at a
Hard (–20) Tech-Use Test для перезагруки 96-99 д10+5 энерго демеджа пилоту+д5 основных,поддерживающих или продвинутых систем выведено из строя.100 костюм уничтожен 3д10 +10 повреждение энергией пилоту сквозь броню 2д10+10 урона тем кто в радиусе д10+10.
ремонт Hard (–20) Tech-Use or Trade (Armourer) Test 1час убирает 1 крит+1 за каждую ступень успеха.
продвинутая система движения
сила = силе костюма размер=размеру костюма автостабилизация, без автостабилизации перс не может двигаться(если у него самого нету этой черты(у огринов есть им всего-то нужно сдвинуть эти тонны с места)).
герметизированно
прыжковый ранец
может безопасно падать/прыгать с любой высоты или прыгать как часть движения (+20) Pilot (Personal) также может (+0) Pilot (Personal) Half Action чтобы летать (12) до одной минуты или 1d5+10 раундов.
мульти трэккер
даёт Two-Weapon Wielder Talent если он уже есть даёт +10 bonus to Weapon Skill and Ballistic Skill
В связи с выше перечисленным крайне рекомендуется не подставлять свои телеса под огонь ибо можно влететь.
sapport system для установки жрёт 1 хардпоинт Extremely Rare
Advanced Targeting System Called Shot Action as a Half Action.
Counterfire Defence System may re-roll failed Ballistic Skill Tests made as part of the Overwatch Action or using the Supporting Fire Trait
Drone Controller System gains the benefits of having a drone controller
Early Warning Override Once per Encounter Overwatch Action as a Reaction.
Stimulant Injector Once per Round as a Free Action inject a single dose of the loaded drug injector can carry up to six doses of one or more drug.
Shield Generator Protection Rating of 40.
Target Lock System gains the benefit of a Target Lock.
Vectored Retro-Thrustersmay make a Disengage Action as a Half Action.
Velocity Tracker ignores any penalties he would suffer to Ballistic Skill Tests to hit a target due to the target’s movement
SIGNATURE SYSTEMS Unique
Command and Control Node
(+0) Tech-Use Test as a Half Action choose a number of targets up to his Per. Bonus. He and each ally within 20 metres may re-roll failed Ballistic Skill Tests against the chosen targets until the beginning of the Explorer’s next Turn.
Multi-spectrum Sensor Suite
(+0) Tech-Use Test as a Half Action he and each ally within 20 metres ignore a number of APs of Cover until the beginning of the Explorer’s next Turn. This number is equal to his Perception Bonus, plus 1 per Degree of Success.
Neuroweb System Jammer
(–10) Tech-Use Test as a Half Action. If he succeeds, one powered device within 15 metres overloads and fails, plus one additional device per Degree of Success he scored on the Test. If that device is a weapon , it gains the Overheats Quality instead.
weapon for battlesuit
Airbursting Fragmentation Projector Heavy 60m S/–/– 2d10 X pen 3 ammo12 rel2 Full Blast (4) 20kg Near Unique
ignore all APs of Cover from which the target is benefitting
Burst Cannon Basic 60m –/3/6 2d10+3 E pen4 am40 rel2 Full 15kg Very Rare
Heavy Burst Cannon Heavy 80m –/6/12 2d10+7 E pen6 am120 rel4 Full Tearing 35kg Very Rare XV104 Riptide only
Cyclic Ion Blaster Heavy 50m S/3/6 2d10+5 E pen6 am100 rel2 Full Overcharge (4) 25kg Near Unique
Phased Ion Gun Heavy 40m S/4/8 1d10+9 E pen4 am150 rel2 Full Overcharge (6) 35kg Near Unique
Ion Accelerator Heavy 200m S/3/6 3d10+5 E pen10 am90 rel2 Full Overcharge (8) 45kg Near Unique Riptide XV104 only.
Fusion Blaster Basic 20m S/–/– 2d10+8 E pen12 am8 rel2 Full 7.5kg Very Rare
Fusion Cascade Heavy 16m –/3/6 1d10+12 E pen12 am16 rel2 Full 20kg Near Unique only XV9 Hazard Suits
High Yield Missile Pod
Heavy 200m S/–/6 3d10+3 X pen6 am72 rel2 Full Blast (3) 40kg Near Unique
Missile Pod Heavy 200m S/–/3 2d10+4 X pen6 am36 rel2 Full Blast (2) 25kg Extremely Rare
Plasma Rifle Heavy 90m S/2/4 2d10+4 E pen10 am16 relFull 15kg Extremely Rare
Heavy Rail Rifle Heavy 300m S/–/– 4d10+8 I pen12 am12 rel2 Full Felling,Proven (3),Tearing 60kg Near Unique XV88 Broadsides only
Smart Missile System Heavy 150m S/–/6 2d10+4 X pen4 am48 rel2 Full 30kg Very Rare
knows his opponent’s location, he does not require line of
sight to fire this weapon upon it. To hit a target out of his line
of sight, he makes a Challenging (+0) Intelligence Test in
lieu of any Ballistic Skill Tests he would make as part of the
Attack Action.
Fusion Blade Melee – – 2d10+8 E 12 – – Unstable 10kg Unique
A fusion blade can also be fired as a fusion blaster so long
as it remains functional. If an Explorer fails a Weapon Skill
Test with a Fusion Blade with a number of Degrees of
Failure greater than his Weapon Skill Bonus, it ceases
to function and cannot be used until repaired.
Onager Gauntlet Melee – – 3d10+10 E 10 – –Power Field, Unwieldy, Shocking 20kg Unique only crisis suit
An onager gauntlet cannot be used for a Swift Attack or
Lightning Attack Action.
стволы пехотные
Ion Rifle Basic 110m S/2/4 2d10+5 E pen5 am24 relFull Overcharge (6) 12kg Near Unique
Kroot Hunting Rifle Basic 150m S/–/– 1d10+5 E pen3 am8 relFull Accurate 4kg Extremely Rare
Longshot Pulse Rifle Basic 200m S/2/– 2d10+3 E pen4 am12 rel2Full Accurate, Tearing 8kg Near Unique
Pulse Carbine Basic 60m S/–/3 2d10+2 E pen4 am24 relFull Gyro-Stabilised 6kg Very Rare
Pulse Pistol Pistol 40m S/2/– 2d10+2 E pen4 am16 relHalf Gyro-Stabilised 3kg Very Rare
Pulse Rifle Basic 150m S/2/4 2d10+3 E pen4 am36 relHalf Gyro-Stabilised 8kg Very Rare
Rail Rifle Basic 150m S/–/– 3d10+2 I pen12 am12 relFull Felling, Proven (2) 8kg Near Unique
Свва оружия тау.
felling- ослабляет неестественную выносливость в целях расчёта урона и только.
Гарантияprove- при броске дайса урона именно это число гарантировано те при выпадение меньшего используется оно.
сверхзарядovercharge при желании персонаж активирует перегрев для выстрелов оружия - дополнительная энергия идёт на увеличение урона.
Гиростабилизаторgyro-stab считает цель от дальней дистанции до максимальной на дальней дистанции тяжёлое оружие к тому же firing without Bracing to –20.
Имперское вооружение:
RT-FC
Clovis Twist Pistol Pistol 20m S/–/– 1d10+4 E 0 1 Full Unreliable 0.5 kg Average
Persuader Lasgun Basic 40m S/3/10 1d10+2 E 0 30† Full Inaccurate 3.5 kg Scarce
Condemnor (Bolt) Basic 90m S/2/4 1d10+5 X 4 24 2 Full
Tearing,
Sanctifi ed
7.5 kg Extremely Rare
Condemnor (Crossbow) Basic 45m S/–/– 1d10+3 R 2 1 2 Full
Accurate,
Sanctifi ed
7.5 kg Extremely Rare
Scourge Boltgun Basic 90m S/2/4 1d10+5 X 4 24 Full
Tearing,
Reliable
9 kg Scarce
Sacristan Bolt Pistol Pistol 30m S/2/– 1d10+6 X 4 6 Full
Tearing,
Reliable
3.5 kg Very Rare
Mining Melta (Broad) Heavy 10m S/–/– 2d10+4 E 11 6 3 Full Scatter 36 kg Rare
Mining Melta (Focused) Heavy 5m S/–/– 3d10+8 E 13 6 3 Full Overheats 36 kg Rare
M31 Plasma Cannon Heavy 150m S/–/– 2d10+10 E 8 20 5 Full
Blast (1),
Overheat
45 kg Near Unique
Asandre Plasma Gun Basic 90m S/2/– 1d10+7 E 6 40 5 Full
Overheat,
Unstable
18 kg Very Rare
Incinerator Basic 20m S/–/– 1d10+8 E 4 6 2 Full
Cleansing
Fire, Flame,
Sanctifi ed
6 kg Extremely Rare
Footfall Hand Flamer Pistol 10m S/–/– 1d10+4 E 2 2 2 Full Flame, Toxic 4 kg Very Rare
Blowgun Basic 20m S/–/– 1d5 R 0 1 Half
Accurate,
Primitive,
Toxic
0.5 kg Average
Falarica Thrown 10m S/–/– 1d10+1 R 1 1 —
Primitive,
Tearing
2.5 kg Scarce
Spear-thrower Thrown 20m S/–/– 1d10 R 2 1 Full Primitive 1.5 kg Average
Sollex Electo-pult Heavy 500m S/–/– 3d10+10 X 10 1 3 Full
Accurate, Blast
(1), Overheats
38 kg Extremely Rare
Dessicator Fusil Basic 40m S/–/– 1d10+6 E 2 8 Full Inaccurate 6.5 kg Extremely Rare
Conversion Beamer
(Short Range or closer)
Heavy 150m S/–/– 1d10+6 E 4 6 2 Full
Blast (1),
Recharge
55 kg Near Unique
Conversion Beamer
(Medium Range)
Heavy 150m S/–/– 2d10+8 E 8 6 2 Full
Blast (2),
Recharge
55 kg Near Unique
Conversion Beamer
(Long Range or farther)
Heavy 150m S/–/– 3d10+10 E 12 6 2 Full
Blast (3),
Recharge
55 kg Near Unique
Neural Shredder Basic 30m S/–/– — — — 2 Full Scatter 4 kg Extremely Rare
Psyk-out Grenade† Thrown SBx3 S/–/– — 0 Blast (3), Stun 0.5 kg Extremely Rare
Rad Grenade Thrown SBx3 S/–/– 2d10 X 0 Blast (3), Toxic 1 kg Rare
Vortex Grenade Thrown SBx3 S/–/– — 0 Blast (3) 1.5 kg Near Unique
Cyclonic Missile — — S/–/– 5d10+10 X 1 Blast (15) 1 kg Near Unique
Life-Seeker Missile — — S/–/– 2d10+4 X 8 Blast (1) 1 kg Very Rare
Soul Blade Melee — 2d10 R 2
Primitive, Unbalanced,
Sanctifi ed
5.5 kg Near Unique
Flail of Chastisement Melee 5m 2d10+3 R 0
Flexible, Primitive,
Sanctifi ed, Snare, Tearing
4 kg Extremely Rare
Ntharian Falx Melee — 1d10+4 R 2
Primitive, Tearing,
Unbalanced
6.5 kg Rare
Apsis Shield† Melee — 1d5+2 pen0 Defensive, Primitive 4 kg Scarce
Chainfi st Melee — 2d10 R pen12 Tearing, Unbalanced 15 kg Very Rare
Eviscerator Melee — 2d10+3 R pen5 Tearing, Unwieldy 12 kg Very Rare
Cognatine Hammer Melee — 1d10+8 E 5 Power Field, Unwieldy 14 kg Very Rare
Lightning Claws Melee — 1d10+8 E 8 Power Field, Tearing 12 kg Extremely Rare
Witch Lance
Melee/
Thrown
—/10m 1d10+4 E 6
Cleansing Fire,
Power Field, Sanctifi ed
5 kg Very Rare
Praesidium Protectiva† Melee — 1d10 E 0
Defensive, Power Field,
Sanctifi ed
7 kg Unique
Storm Shield† Melee — 1d10+1 E 0
Defensive, Power Field,
Shocking
10 kg Extremely Rare
Axe of Retribution Melee — 2d10 R 6
Shocking, Tearing,
Unbalanced
10 kg Extremely Rare
Electro-Flail Melee 4m 1d10+3 I 1 Flexible, Shocking 6 kg Rare
Brazier of Holy Fire Melee — 1d10+5 I 0
Cleansing Fire,
Sanctifi ed, Unbalanced
6 kg Very Rare
Scythian Venom Talon Melee — 1d5+5 R 3 Toxic 1 kg Extremely Rare
Corruptors’ Kris Melee — 1d5+4 R 2 Tearing, Unbalanced 2.5 kg Very Rare
Flying Claw
Melee/
Thrown
—/10m 1d10+3 R 2
Flexible, Primitive, Snare,
Tearing
1.5 kg Rare