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                                    =======Fraction stats:=======Reach - how influential is your opinion among others, how many allies are sympathetic towards your actions
 Reach represents your Family’s influence in the wider world. You roll +Reach to Conduct Diplomacy with your allies.
 
 Grasp - how much power can you apply by using force
 Grasp represents your Family’s ability to project force and maintain control of its assets. You roll +Grasp to Claim by Force new resources.
 Slight - how effective you are in using non direct methods of acting
 Sleight represents your Family’s ability to hide their actions and misdirect others. You roll +Sleight to perform Subterfuge, spreading false information and hiding your actions
 
 =======Fraction moves:=======
 Hold the line - When you need to endure hardship and struggle
 
 Open doors - When you call on old friendships tell them what you need:
 • Meet with one of the Faction´s VIPs
 • Access a secret object or location
 • Information on an opportunity or a Threat
 
 Take over - When you forcefully occupy a location and assume control of it
 
 Intervention  - When you make your point of view public
 
 Black deal - When you deal behind closed doors
 
 
 
 ======= Types of resources=======
 Defenses
 Dirt
 Firearms
 Infrastructure
 Justice
 Land
 Leadership
 Medicine
 Morale
 Pawnable items
 Recruits
 Trade
 Safety
 Transport
 
 ======= EXPANDABLES =======
 Favor
 Call in favor - When you require another Faction to do something for you flex that
 soft power
 Lend aid - When you lend aid to another Faction
 Info
 Dig - When you move on a Faction to find out their secrets
 Ear to ground - When you ask around to hear from the populace what the word is around the campfire
 Mood
 Overflow - When your Mood reaches +3
 Fall apart - When your Mood reaches -3
 
                                    
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                                    ======= Protagonist's moves =======Assault - When you attempt to physically attack someone, or something
 Hash out - When you talk things over to smooth things out
 Helping hand - When you see another Protagonist fail on an endeavor, and if you can say how and the group agrees
 Navigate - When you go through unknown or dangerous terrain
 Operate - When you operate a piece of machinery or a device
 Urban survival - When you use the environment to your advantage
 
 ======= Protagonist's types=======
 The First responder
 The Frontiersman
 The Leader
 The Maker
 The Swindler
 The Thug
 
 ======= Protagonist's roles=======
 Rebel
 Leader
 Outsider
 Agent
 
                                    
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                                    ======= Narrator's moves ==========Separate them.REVEAL AN UNWELCOME TRUTHPUT SOMEONE IN A SPOTTELL THEM THE CONSEQUENCES AND ASKSEPARATE THEMTake away their stuff.Capture them.Deal harm (as established).ERASE A SURPLUSADD A NEEDTurn their move back on them.GIVE THEM RECOURSE, SOLACE OR COMFORT Offer an opportunity, with or without a cost. SHOW A REMNANT OF THE PAST, USED IN NEW WAYS SHOW THE CONSEQUENCES OF PAST DECISIONS  SHOW A DOWNSIDE TO THEIR PLAYBOOK AND STUFF  INTRODUCE A NEW LOCALE HIGHLIGHT A WEAKNESS OF THEIR FAMILYUSE A REACTION FROM A FACTION OR THREAT(tkx Vincent) Announce off-screen badness. (tkx Vincent) Announce future badness.(tkx Vincent) Make a threat move (from one of your fronts).(tkx Vincent) Make them buy.
 
                                    
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