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DR 1372 Год Дикой Магии. 4 Элейнта (4 Августа). Лето подходит к концу. Ночь. В замке паника. Пожар у финансиста. Пропала Сэл. Убежал Ронник. Вернулся лорд Приграничного. По звездному небу плывут тучи, как во время приезда в крепость Рествелл.
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4 Элейнта. Дорогой дневник. Решил начать в тебя писать, ибо обилие событий просто не вмещается в моей голове. После пропажи Сел, я чувствую себя в смятении. Последователи Баала нашли меня и здесь. Я думал, что убраться из Ворот Балдура было хорошей идеей и от части она оправдала себя. Надеюсь, никто из близких мне людей не пострадал, потому что... культисты последовали за мной. Они шлют мне письма, надушенные Амнийскими духами, я иногда замечаю их в толпе. Я буду писать на небесном языке, чтобы избежать неприятностей. Мне очень жаль, что из-за ран я не смог отправиться искать Сел по свежим следам, теперь придется на много сложнее, потому что Лорд Дриздейл посылает меня в погоню за сбежавшим казначеем Рориком. Утром я был у него на приеме. По моему мнению, он полностью оправдывает Славу своего древнего рода драконоборцев. Очень благородный человек. Не могу понять какими силами Рорик сумел смутить его разум. Когда я настигну Рорика в Шраме хаоса, допрошу его с пристрастием. Думаю он прояснит волнующие меня вопросы. Вор всегда остается вором, не смотря на то сколько у него денег. Просто алчность его перекидывается на другие материи, такие как власть. К сожалению таких случаев много, но данную ситуацию я разрешу именем и силою своего Бога. Кстати, сегодня мне приснился Тир. Мои руки были объяты пламенем, но оно не разрушало, а наоборот восстанавливало, Он смотрел на меня, мне даже показалось, что с улыбкой. Но нет, Тир не улыбается, тем более такому недостойному его слуге как я. Проснувшись, я понял, что умею лечить. Может Слепец считает мою миссию действительно важной? Во всяком случае, теперь путешествовать мне будет гораздо легче.
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4 элейнта ночь. В лесу проснулся один из демонов Оркуса. 3 человек из людей лорда Дрисдейла исчезли посреди ночи. Деревья ожили и казалось топали корнями. Один страж, пока Герхард спешно натягивал броню, был одержим демоном и напал на охотника. Чудом, взмолившись Тиру, тварь удалось уничтожить, но она ранила рейнджера. Его удалось спасти силой, дарованной Справедливым. Остатки отряд галопом ускакали прочь. Дух следовал за ними. С рассветом он убрался обратно в лес, рычащим голосом предложив присоединиться к ним. Трое людей... что с ними стало? Живы ли они? Вернулся ли ночью в иных обличьях или подкараулят Герхарда по возвращению из-за Королевской Стены? Только Тир знает наверняка, что случится. И если бы не он... то рыцарь мог бы никогда не проснуться, так и оставшись зарезанным в проклятом лесу. Уставшие и не выспавшиеся воины и молодой чародей остановились на открытой местности, решив отдохнуть днем. Кони долго не могли успокоиться после встречи с демоном, но вскоре и они заснули под теплым элейнтским солнышком.
100 exp
-4 человека в отряде
Как Гархард объяснит благородному и честному лорду Дрисдейлу смерть его людей, если он вернется без Ронника и хоть кого-нибудь, кто сумеет подтвердить доблесть паладина Тира?
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+382 EXP Герхард в 2-х хитах Том в 3-х хитах - 1 мешочек с волшебными целебными травами - 1 стрела у охотника
+50 gp + кожанка (стоимостью в 25 gp) + кольчуга (стоимостью 100 gp) = 35 lb
Узнали, что Ронник скрывается в горах Драконий Зуб. Поисковая компания бежала (доблестно отступила... разошлись после разговора... историки затрудняются дать точный ответ о произошедших событиях у заброшенной фермы), прихватив с собой доспехи с тела кобольда и кольчужку с тела лизардфолка.
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ВаларStrength 11\ 0 Dexterity 18\ +4 Constitution 12\ +1 Intelligence 18\ +4 Wisdom 8\ -1 Charisma 8\ -1 Race: Sun Elf Class: Spellthief 1/ Wizard 3 (fire domain UA page 58) EXP: 6 000 - 39 EXP + 300 HP: 7(spellthief)+3+3+3(wizard)=16 AC: 10+4(dex) = 14 Religion: Oghma AL: TN BA: 0 (spellthief) + 1 (wizard) = +1 Speed: 30 feet (20 feet med. load) Languages: Всеобщий, Эльфийский, Чондазский, Draconic, Gnome, Orc & Sylvan. Init: +4 Race:1) Immunity to magic sleep effects, and a +2 racial saving throw bonus against enchantment spells or effects. 2) Low-Light Vision: An elf can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions. 3) Weapon Proficiency: Elves receive the Martial Weapon Proficiency feats for the longsword, rapier, longbow (including composite longbow), and shortbow (including composite shortbow) as bonus feats. 4) +2 racial bonus on Listen, Search, and Spot checks. An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it. Saves: Fort 0 (spellthief) + 1(wizard) + 1(Con) = 2 Ref 0 (spellthief) + 1(wizard) + 4(Dex) = 5 Will 2 (spellthief) + 3(wizard) - 1(Wis) + 1 (reg. feat) = 5 Skills: 1st lvl - 40; other 18 Spellthief (max 4): Appraise (Int) Bluff (Cha) Concentration (Con) 4 (rank) Craft (Int) Decipher Script (Int) 4 (rank) Disable Device (Int) 4 (rank) Escape Artist (Dex) 4 (rank) Gather Information (Cha) Hide (Dex) 4 (rank) Jump (Str) Knowledge (arcana) (Int) Knowledge (local) (Int) Listen (Wis) Move Silently (Dex) 4 (rank) Open Lock (Dex) Search (Int) 4 (rank) Speak Language (None) Spellcraft (Int) 4 (rank) Spot (Wis) 4 (rank) Spellcraft (Int) Swim (Str) Tumble (Dex) Use Magic Device (Cha) Non class Sense Motive (Wis) 2 (rank)
wizard (max 7): Concentration (Con) 3 (rank) Craft (Int) Decipher Script (Int) 3 (rank) Non class Search (Int) 1,5 (rank) Knowledge (arcana) (Int) 5 (rank) Profession (Wis) Spellcraft (Int) 3 (rank) Skills: 1st lvl - 40; other 18 Concentration (Con) 4 (rank) + 3 (rank wiz) + 1 (Con) = 8 Decipher Script (Int) 4 (rank) + 3 (rank wiz) + 4 (Int) = 11 Disable Device (Int) 4 (rank) + 4 (Int) = 8 Escape Artist (Dex) 4 (rank) + 4 (Dex) = 8 Hide (Dex) 4 (rank) + 4 (Dex) = 8 Move Silently (Dex) 4 (rank) + 4 (Dex) = 8 Search (Int) 4 (rank) + 2 (as non class rank wiz) + 4 (Int) = 10 Spellcraft (Int) 4 (rank) + 3 (rank wiz) + 4 (Int) + 2 (arcana) = 13 Spot (Wis) 4 (rank) - 1 (Wis) = 3 Non class Sense Motive (Wis) 2 (rank) - 1 (Wis) = 1 Knowledge (arcana) (Int) 5 (rank) + 4 (Int) = 9 Class:Fire domain (0 lvl - flare; 1 lvl - burning hands; 2 lvl - scorching ray) Sneak Attack + 1d6 Steal Spell (0 or 1st) CA page 18 Trapfinding Scribe Scroll Summon familiar (raven) Master gains a +3 bonus on Appraise checks Feats:Point Blank Shot +1 bonus on attack and damage rolls with ranged weapons at ranges of up to 30 feet Eschew Materials You can cast any spell that has a material component costing 1 gp or less without needing that component. (The casting of the spell still provokes attacks of opportunity as normal.) If the spell requires a material component that costs more than 1 gp, you must have the material component at hand to cast the spell, just as normal. + Discipline (+1 Will save +2 Concentration) Familiar Raven "Сажа" - can talk Size/Type: Tiny Animal Hit Dice: 3d8 (8 hp) Initiative: +2 Speed: 10 ft. (2 squares), fly 40 ft. (average) Armor Class: 16 (+2 size, +2 Dex + 2 natural), touch 16, flat-footed 12 Base Attack/Grapple: +1/-13 Attack: Claws +5 melee (1d2-5) Full Attack: Claws +5 melee (1d2-5) Space/Reach: 2½ ft./0 ft. Special Qualities: Low-light vision Saves: Fort +2, Ref +4, Will +7 Abilities: Str 1, Dex 15, Con 10, Int 7, Wis 14, Cha 6 Skills: Listen +5, Spot +7 Feats: Alertness, Weapon Finesse, Improved evasion, Share spells, Emphatic link, Deliver touch spells Spellbook:0 lvl - all from PHB1 lvl:Comprehend Languages: You understand all spoken and written languages. Feather Fall: Objects or creatures fall slowly. Mage Armor: Gives subject +4 armor bonus. (за 1-ый левел) Shield: Invisible disc gives +4 to AC, blocks magic missiles. Grease: Makes 10-ft. square or one object slippery. Mount: Summons riding horse for 2 hours/level. Obscuring Mist: Fog surrounds you. (бонус от Инты) Expeditious Retreat: Your speed increases by 30 ft. Summon monster I (за второй левел) Shocking Grasp: Touch delivers 1d6/level electricity damage (max 5d6). Tenser’s Floating Disk: Creates 3-ft.-diameter horizontal disk that holds 100 lb./level. (переписаны со свитков) Endure Elements: Exist comfortably in hot or cold environments. (подарок) 2 lvl:Locate Object: Senses direction toward object (specific or type). Knock: Opens locked or magically sealed door. Flaming Sphere: Creates rolling ball of fire, 2d6 damage, lasts 1 round/level. (подарок) Spells Known - for today 0 lvl DC 14domain: flare Light: Object shines like a torch. Detect Magic: Detects spells and magic items within 60 ft. Ray of Frost: Ray deals 1d3 cold damage. Mage Hand: 5-pound telekinesis. 1 lvl DC 15domain: burning hands Mage Armor: Gives subject +4 armor bonus. Grease: Makes 10-ft. square or one object slippery. Feather Fall: Objects or creatures fall slowly. 2 lvl DC 16domain: scorching ray Knock: Opens locked or magically sealed door. Scorching Ray: Ranged touch attack deals 4d6 fire damage, +1 ray/four levels (max 3) Spells per Day0 lvl: + 1 (domain) - 5 1st lvl: - 2 + 1 + 1(domain) = 4 2 lvl: 1 + 1 + 1 (domain) = 3 Armour:Weapons:Longsword Mwk 315 gp 1d8 19-20/×2 4 lb. Slashing Composite Longbow Mwk 400 gp 1d6 1d8 ×3 110 ft. 3 lb. Piercing Arrows (40) 2 gp 6 lb. Dagger 2 gp 1d4 19-20/×2 10 ft. 1 lb. Piercing or slashing Clothes:Noble’s outfit 75 gp + 8 gp (за мех) + 10 gp (украшения серебрянные кольцо, серьга, медальон) 10 lb Золотое кольцо с печатью дома 25 gp Wizard’s Spellbook 15 gp 3 lb Potion belt 1 gp 1 lb + Acid (flask) 10 gp 1 lb + Holy water (flask) 25 gp 1 lb + Alchemist’s fire (flask 2) 40 gp 2 lb + Antitoxin (vial) 50 gp + Cure light wounds (potion) 50 gp Potions:Cure light wounds (potion) (2) 100 gp В РюкзакеBackpack (empty) 2 gp 2 lb Bell 1 gp Blanket, winter 5 sp 3 lb Candle 1 cp Case, map or scroll 1 gp ½ lb Chalk, 1 piece 1 cp Flask (water) 3 cp 1½ lb Flint and steel 1 gp Mirror, small steel 10 gp ½ lb Oil (1-pint flask) 1 sp 1 lb Pouch, belt (empty) 1 gp ½ lb Rations, trail (3 day) 1,5 gp 3 lb Sewing needle 5 sp Signal whistle 8 sp Soap 5 sp 1 lb Vial, ink or potion 1 gp 1/10 lb Bedroll 1 sp 5 lb Ink (1 oz. vial) 8 gp Ink pen 1 sp Paper (sheet) 4 sp Sealing wax 1 gp 1 lb Scrolls (bonus):Flaming Share EnduranceScrolls:1) Comprehend Languages (1 lvl) - 35,5 gp 3ХР 2) Tenser’s Floating Disk (1 lvl) 35,5 gp 3ХР 3) Mage Armor (1 lvl) 35,5 gp 3ХР 4) Shield (1 lvl) 35,5 gp 3ХР 5) Grease (1 lvl) 35,5 gp 3ХР 6) Mount (1 lvl) 35,5 gp 3ХР 7) Obscuring Mist (1 lvl) 35,5 gp 3ХР 8) Expeditious Retreat (1 lvl) 35,5 gp 3ХР 9) Shocking Grasp (1 lvl) 35,5 gp 3ХР 10) Locate Object (2 lvl) 75 gp 6ХР 11) Knock (2 lvl) 75 gp 6ХР Денег: 3600 - 100 gp (for familiar) - 250 gp (перепись свитков) - 50 gp (за два свитка купленных) - 150+319,5 gp (за свитки) = 2730 gp 5 sp - 300 gp (на маг. чернила для записи в спеллбук) = 2330 gp 5 sp - 1165 gp 7 sp 4 cp (обмундирование) = 1164 gp 7 sp 6 cp - 1000 gp = 164 gp 7 sp 6 cp - 125 (на написание свитков в будущем) = 28 gp 7 sp 2 cp Обвес 54,1 lb - med. load -3 check penalty and speed 20 ftlight - 38 lb med - 39-76 lb hard - 77-115 lb
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Герхард АндербриджStr 16 \+3 Dex 13\+1 Con 14\+2 Wis 13 \+1 Int 14 \+2 Cha 17 \+3 Race: Human Class: Fighter (1) Paladin of Tyr (3) EXP: 6 634 HP: 37 AC: 10+1(dex)+2(shield)+1(bracers)+8(full plate) = 22 Religion: Tyr AL: LN BA: +4 Speed: 30 feet | 20 feet in armor | 15 feet with Medium Load Languages: Всеобщий, Чондазский, Селестал. Init: 1(Dex) + 4(feat) = 5 Saves:Fort 4 (база) + 2 (Con) + 3(Misc) = 9 Ref 1 (база) + 3(Misc) +1 (Dex) = 5 Will 1 (база) + 3(Misc) +1 (Wis) + 1 (reg. feat) = 6 Skills: 35 Appraise = 2 (rank) + 2 (Int) = 4 Diplomacy 2 (ранк) + 3 (харя) + 2 (from nob. and royal) = 7 Heal 2 (rank) + 1 (Wis) = 3 Intimidate 4 (rank) + 3 (Cha) + 2 (reag. feat) = 9 Handle animal 5 (ранк) + 3 (харя) = 8 Knowledge (nob. royal.) 5 (ранк) + 2 (Int) = 7 - (religion) 2 (rank) + 2 (Int) = 4 Sense Motive 1(rank) + 1 (Wis) = 2 Ride 6 (rank) + 1 (Dex) + 2 (Handle animal) = 9 Feats:+ Bullheaded Power Attack Cleave Improved Initiative Mounted Combat Class:Aura of lawful Detect chaos at will Smite chaos 1/day Divine grace (bonus for saves from Cha) Lay on hands 1\day (9 hp) Aura of courage (+4 moral bonus for ally 10 feet) Divine health (immune to all diseases) Smiting Attack = + 3 Smiting damage = + 3 Armour:Full Plate Mwk 1650 gp 8 (+AC)| 1 (max Dex) -5 (Armour Ch. Pen.) 35% (Arck. Fei.) 20 ft.(speed) 50 lb. Унтерский шлем Дорана Heavy steel sheald 15 lb Bracers of armor +1 1lb Weapons:Унтерский меч "Оппофенма" +1 (life drinking crystal least) 1d8 19-20/×2 4 lb. Slashing Crossbow light 1d8 19-20/×2 80 ft. 4 lb. Piercing 20 болтов для арбалета 4 lb Искуссно выполненный кинжал с зеленым камнем +2 (least crystal) 1 lb 1d4+1+1(acid) 19-20x2 range 10 f Clothes:Тирритские шмотки (синее с серебром) 8 lb Кошель 1 золотой 0.5 lb Серебряный символ Тира 1 lb Signet ring лорда Дрисдейла Potion belt 1 gp 1 lb + Cure light wounds (potion) + Cure light wounds (potion) 2 sunrod Рюкзак 2 lb Мел 2 кусочка Рыболовный крючок с леской 1 серебряный Кремень и огниво 1 золотой Мех для воды 1 золотой 4 lb Набор целителя 1 lb Кусок мыла 1 lb Точило 1 lb Футляр для карт 0,5 lb Маленькое стальное зеркальце 0,5 lb Карта Долины Карта Приграничного замка 1 красный гранат 100 gp Ink (1 vial) Inkpen Подорожную бумагу Указ о поимке Ронника Журнал героя 2 lb Cеребряный ключ 1 голубой чистейший аквамарин стоимостью 500 gp Запасная одежда (добротная, коричневая, с плащом) 8 lb на Дорана Warhorse, light (Челка!) Size/Type: Large Animal HP: 22 hp Initiative: +1 Speed: 60 ft. (12 squares) Armor Class: 14 (-1 size, +1 Dex, +4 natural), touch 10, flat-footed 13 Base Attack/Grapple: +2/+9 Attack: Hoof +4 melee (1d4+3) Full Attack: 2 hooves +4 melee (1d4+3) and bite -1 melee (1d3+1) Space/Reach: 10 ft./5 ft. Special Qualities: Low-light vision, scent Saves: Fort +6, Ref +4, Will +2 Abilities: Str 16, Dex 13, Con 17, Int 2, Wis 13, Cha 6 Skills: Listen +4, Spot +4 Light warhorse is up to 230 pounds; a medium load, 231-460 pounds; and a heavy load, 461-690 pounds
Saddle Military 30 lb. Saddlebags 8 lb. Rations, trail (8 day) 8 lb. Обвес: 87 lb => -3 check penalty and speed 15 ft 76 lb – light 77-153 lb - mid 154-230 lb - heavy Деньги: 219 pp 91 gp 9 sp 3 cp Ачивки:"Они тоже нашли Дорана" "Эпичная смерть" "Это был понедельник" Трофей:Warhorse, light (Жнец) Saddle Military 30 lb Saddlebags 8 lb
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Мигель СордонаСила: 15 [+2] Ловкость: 14 [+2] Выносливость: 10 [+0] Интеллект: 14 [+2] Мудрость: 10 [+0] Обаяние: 16 [+3] Race: Human Class: Hexblade 4 EXP: 6780 HP: 10+5+5+5=25 AC: 10+2(dex)+4(CHMwk) = 16 Religion: Tymora AL: TN BA: +4 Speed: 30 feet (обвес - 20 feet) Languages: Чондазский & Всеобщий. Init: +2 Saves: Fort 1(base) + 0(Con) = 1 Ref 1(base) + 2(Dex) = 3 Will 4(base) + 0(Wis) = 4 Skills: 35 Concentration (Con) 7(rank) + 0(Con) = 7 Diplomacy (Cha) 3(rank) + 3(Cha) + 2(bluff) = 8 Bluff (Cha) 7(rank) + 3(Cha) + 2 (reg. feat) = 12 Knowledge (arcana) (Int) 4(rank) + 2(Int) = 6 Intimidate (Wis) 7(rank) + 3(Cha) + 2(bluff) = 12 Spellcraft (Int) 7(rank) + 2(Int) = 9 Class:Hexblade's Curse 1\day DC 10+2+3=15 Arcane resistance +3 on saves against spells and spell effects Mettle Saves Will and Fort partial not affects, but not when sleeping Dark Companion PHB II, p. 47 (Alternate class features) -2 on saves and AC, если стоит рядом. Speed 30 feet. Spell 1 lvl. Can be dispelled. Feats:Power Attack Intimidate strike Player's Handbook II, p. 79 - BA. A shaken character takes a -2 penalty on attack rolls, ability checks, and saving throws. Combat expertise When you use the attack action or the full attack action in melee, you can take a penalty of as much as -5 on your attack roll and add the same number (+5 or less) as a dodge bonus to your Armor Class. This number may not exceed your base attack bonus. The changes to attack rolls and Armor Class last until your next action. + Street Smart +2 on Bluff & Gather Information Spells Known 1 lvl DC 10+1+3=14 - 2 Charm Person: Makes one person your friend. Magic Weapon: Weapon gains +1 bonus. Spells per Day1st lvl - 1 from Charisma bonus Armour:Chain Shirt Mwk 250 gp 4(+Ac)| 4 (max Dex) | -1 (arm. ch. pen.) 20% (arc. fei.) 30 ft 25 lb Weapons:Greatsword Mwk 350 gp 2d6 19-20/×2 8 lb. Slashing Shortbow composite Mwk +1Str 450 gp 1d6 ×3 70 ft. 2 lb. Piercing Short sword 10 gp 1d6 19-20/×2 2 lb. Piercing Arrows (10) 5 sp 1,5 lb Shortspear 1 gp 1d6 ×2 20 ft. 3 lb. Piercing Handaxe 6 gp 1d6 ×3 — 3 lb. Slashing Clothes:Traveler’s outfit 5 lb Cold weather outfit 8 gp 7 lb Healing belt (MIC page 110) 750 gp 1 lb Activation standard command. 3 charges (1 - 2d8; 2 - 3d8; 3 - 4d8) Bracers of quick strike (MIC page 81) 1400 gp 1 lb Swift command 1\day when making full attack gain 1 extra attack with full BA and other bonuses. Don't stuck with other extra abilities. Backpack 2 gp 2 lb Blanket, winter 5 sp 3 lb Waterskin 1 gp 4 lb Bedroll 1 sp 5 lb Flint and steel 1 gp Sack (empty) 1 sp ½ lb Flask (wine) 2 gp 3 cp 1½ lb Canvas (sq. yd.) 1 sp 1 lb Иголка с ниткой Inkpen (3) 3 sp Ink (1 oz. vial) 8 gp Book (blank) 15 gp 3 lb Sunrod (3) 6 gp 3 lb Spellcomponent pouch 5 gp 2 lb Mage armor (potion) 50 gp Magic weapon (oil) 50 gp Призрачная стрела (2 шт.) Огненная стрела (2 шт.) Ледяная стрела (1 шт.) 200 gp Light warhorse (Печаль) Saddle Military 30 lb Saddlebags 8 lb Bit and bridle 1 lb Денег: 1 sp 9 cp Обвес 84,5 lb на себе при полном обмундировании. => -3 check penalty and speed 20 ft light - 66 lb med - 67-133 lb hard - 134-200 lb Виквард СтоунхертStrength 16 (+3) Dexterity 12 (+1) Constitution 16 (+3) Intelligence 12 (+1) Wisdom 16 (+3) Charisma 6 (-2) Race: Dwarf Size: medium Class: Cleric of Berronar Truesilver (4) EXP: 6 730 HP: 11+7+7+7=32 AC: 10+1(dex) + 7 (banded mail mwk +1) +2 (shield) + 1 (bracers) = 21 Religion: Berronar Truesilver AL: LN BA: +3 Speed: 20 feet (med. load 15 feet) Languages: Всеобщий, Дварфийский и Чондазский. Init: +1 Race:1) Darkvision: Dwarves can see in the dark up to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and dwarves can function just fine with no light at all. 2) Stonecunning: This ability grants a dwarf a +2 racial bonus on Search checks to notice unusual stonework, such as sliding walls, stonework traps, new construction (even when built to match the old), unsafe stone surfaces, shaky stone ceilings, and the like. Something that isn’t stone but that is disguised as stone also counts as unusual stonework. A dwarf who merely comes within 10 feet of unusual stonework can make a Search check as if he were actively searching, and a dwarf can use the Search skill to find stonework traps as a rogue can. A dwarf can also intuit depth, sensing his approximate depth underground as naturally as a human can sense which way is up. 3) Weapon Familiarity: Dwarves may treat dwarven waraxes and dwarven urgroshes as martial weapons, rather than exotic weapons. 4) Stability: A dwarf gains a +4 bonus on ability checks made to resist being bull rushed or tripped when standing on the ground (but not when climbing, flying, riding, or otherwise not standing firmly on the ground). 5) +2 racial bonus on saving throws against poison. 6) +2 racial bonus on saving throws against spells and spell-like effects. 7) +1 racial bonus on attack rolls against orcs and goblinoids. 8) +4 dodge bonus to Armor Class against monsters of the giant type. Any time a creature loses its Dexterity bonus (if any) to Armor Class, such as when it’s caught flat-footed, it loses its dodge bonus, too. 8) +2 racial bonus on Appraise checks that are related to stone or metal items. 9) +2 racial bonus on Craft checks that are related to stone or metal. Saves: Fort 4 (base) + 3(Con) = 7 Ref 1 (base) + 1(Dex) = 2 Will 4 (base) + 3(Wis) = 7 Skills: 21 Concentration (Con) 4 (rank) + 3 (Con) = 7 Craft (Int) (доспехи) 3 (rank) + 1 (Int) + 2 (race) = 6 Heal (Wis) 2 (rank) + 3 (Wis) = 5 Knowledge (arcana) (Int) 2 (rank) + 1 (Int) = 3 Knowledge (history) (Int) 3 (rank) + 1 (Int) = 4 Knowledge (religion) (Int) 3 (rank) + 1 (Int) = 4 Profession (Wis) (кузнец) 2 (rank)+ 3 (Wis) = 5 Spellcraft (Int) 2 (rank) + 1 (Int) = 3 Class:Turn undead Feats:Martial Weapon Proficiency Weapon Focus (Warhammer) +1 bonus on all attack rolls you make using the selected weapon Foe Hunter (goblins) + 1 competence bonus on damage against goblins in melee and range (within 30 feets) + critical as from Improved Critical feat (don't stuck with same feat). Aura of Good 'couse Berronar Truesilver is a LG deitySpells Known for this day 0 lvl DC 13Create Water: Creates 2 gallons of pure water. Resistance: Subject gains +1 on saving throws. Mending: Makes minor repairs on an object. Purify Food and Drink: Purifies 1 cu. ft./level of food or water. Guidance: +1 on one attack roll, saving throw, or skill check. 1 lvl DC 14Bless Water M: Makes holy water. Cure Light Wounds: Cures 1d8 damage +1/level (max +5). Magic Weapon: Weapon gains +1 bonus. Shield of Faith: Aura grants +2 or higher deflection bonus. domain spell: Protection from Chaos: +2 to AC and saves, counter mind control, hedge out elementals and outsiders. 2 lvl DC 15Owl’s Wisdom: Subject gains +4 to Wis for 1 min./level. Zone of Truth: Subjects within range cannot lie. Find Traps: Notice traps as a rogue does. domain spell: Cure Moderate Wounds: Cures 2d8 damage +1/level (max +10) Spells per Day0 lvl - 5 1st lvl - 3 + 1 + 1 = 5 2 lvl - 2 + 1 + 1 = 4 Law DomainYou cast law spells at +1 caster level.
Law Domain Spells: Protection from Chaos: +2 to AC and saves, counter mind control, hedge out elementals and outsiders. Calm Emotions: Calms creatures, negating emotion effects. Healing DomainYou cast healing spells at +1 caster level.
Healing Domain Spells: Cure Light Wounds: Cures 1d8 damage +1/level (max +5). Cure Moderate Wounds: Cures 2d8 damage +1/level (max +10) . Armour:Banded mail (Mwk) +1 1400 gp 7(+AC)| 1 (max Dex)| -5 (arm. che. pen.)| 35% (arc. spel. fei.)| 20 ft. (speed as dwarf)| 35 lb. Heavy Steel Shield 20 gp 2(+AC)| -2(arm. che. pen.)| 15%(arc. spel. fei.)| 15 lb Weapons:Warhammer Mwk 312 gp 1d8 ×3 5 lb. Bludgeoning Clothes:Belt Pouch 1 gp 0,5 lb Spell component pouch 5 gp 2 lb Explorer’s outfit 8 lb Cleric’s vestments 5 gp 6 lb Holy symbol silver (Berronar Truesilver) 25 gp 1 lb Bracers of armor +1 1,000 gp 1 lb Potion Belt 1 gp 1 lb + Magic weapon (oil) 50 gp + Magic weapon (oil) 50 gp + Remove fear (potion) 50 gp + Sanctuary (potion) 50 gp + Cure light wounds (potion) 50 gp + Cure light wounds (potion) 50 gp Backpack 2 gp 2 lb. Bedroll 1 sp 5 lb. Waterskin (Water) 1 gp 4 lb. Blanket, winter 5 sp 3 lb. Rope, silk (50 ft.) 10 gp 5 lb. Grappling hook 1 gp 4 lb. Healing kit 50 gp 1 lb. Climber’s kit 80 gp 5 lb Ink (1 oz. vial) 8 gp Inkpen x3 3 sp Case, map or scroll 1 gp 1/2 lb. Parchment (sheet) x10 2 gp Paper (sheet) x10 4 gp Mirror, small steel 10 gp 1/2 lb. Sewing needle 5 sp Rations, trail x2 2 lb Flask 3 cp 1 lb. Wine Fine 10 gp 1 lb. Chalk, 1 piece 1 cp Flint and steel 1 gp Mule 8 gp Feed (4 day) 5 cp 40 lb Saddlebags 4 gp 8 lb Bit and bridle 2 gp 1 lb 5 л бочка (дерево) сидра. 3% 9 lb Blanket, winter 5 sp 3 lb Healer’s kit 50 gp 1 lb Попона 4 gp 5 lb Черная медвежья шкура 3 lbДенег: 274 gp 2 sp 4 cp Обвес 112 lb - если все обмундирование на себе. -3 check penalty and speed 15 ft light - 76 lb med - 77-153 lb hard - 154-230 lb
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Лэрсаэль, судья - личная темя для SaintRandom Модератор: Nazos The Hathran Внешний вид. Светлые, рыжеватые волосы длинной по плечи, смуглая кожа с медным отливом. Точёные черты лица могли бы показаться весьма привлекательными, но только если бы они были больше похожи на человеческие. Положение усугубляет то, что эмоций в этом изяществе форм не больше чем у каменной статуи. Пронзительные изумрудные глаза могли бы поспорить в своей холодности со льдом вершин, и вряд-ли в обозримом будущем найдется кто-то, ради кого в душу эльфа придёт весна чтобы расплавить эту ледяную оболочку. Эльф, быть может чуточку повыше своих прочих сородичей, но не настолько чтобы это бросалось в глаза, да и прочая его комплекция лежит в пределах нормальной. Одежда не отличается особой вычурностью, однако она удобна и для длительных переходов и для ночёвок под дождём. Плотные кожаные штаны, высокие сапоги не оставляющие влаге шанса пробраться внутрь. Кожаная безрукавка и тёплая рубаха под ней всё еще неплохо выглядят но видали и лучшие времена, а шерстяной плащ местами подран и местами прожжён. Длинный составной лук выкрашен в чёрный цвет, и хотя он лишь олицетворяет собой избранное оружие бога не неся в себе магической мощи, стрелы его всё-равно остаются смертельными. Помимо лука у пояса так-же болтается шипастая булава и кинжал, однако те, кто смогут прочитать чувства и эмоции на каменном лице, сразу поймут, что булава лишь необходимость и эльф был бы рад выкинуть её, если-бы не обстоятельства.
Характер. Холодный, скрытый, высокомерный.Тот кто не просто делает вид, что ему неважно о чем говорят у него за спиной, но и действительно никогда не будет терзается мыслями о том что его действия будут судить или неправильно поймут. Да и на чужое мнение ему, в общем-то, плевать с высокого дерева. Но при всем при этом он отнюдь не из тех кто специально делает дела наперекор мнению остальных. Если вам повезло и мнения совпали, то никаких проблем и споров не будет. Он бесконечно терпелив, однако мало какому человеку, гному или другому представителю отличной от эльфийсой расы, понравится когда с ним разговаривают как с ничего непонимающим ребёнком.
Предыстория. Смысла в том, чтобы рассказывать историю многолетней жизни эльфа целиком, никакого нет. Размеренная жизнь была довольно скучна до определённого момента. Момента, после которого та самая скучная жизнь стала казаться раем. После исхода, родичи Лэрсаэля на континенте стали вести затворнический образ жизни, никогда не показываясь из чащоб запретных лесов, однако, это не означало что места в которых веками жили эльфы, были оставлены на растерзания мародёрам, а лесорубы терзающие границы Кормантора своими набегами, оставались безнаказанными. Некоторые, даже увидев красоту Эвермита и покой лесных глубин, всё-равно возвращались на родину. Это была настоящая война в которой врагами были все, а друзьями только десяток таких-же как и он сам, тех кому было больно смотреть на погибающий лес который наводнили проклятые поклонники паучьей королевы, и больно слышать стук топоров на его окрайнах. Они не могли остановить уничтожение и восстановить былое величие, но могли задержать разрушение того что еще оставалось, питая себя верой в то что они еще вернутся. Тем, кто каждый раз натягивал тетиву, бесшумно появляясь из кустов на окраине леса, было неважно зачем людям нужны были брёвна, так же как и охотнику было плевать на мнение кабана пришедшего жрать свеклу у него на огороде, только вот, кабанов этих было слишком много. Бесконечно это продолжаться не могло, кто-то уходил пока была возможность, кто-то погибал и был похоронен без пышных церемоний, под сенью деревьев или в руинах древнего города. Но Лэрсаэль оставался, упрямо продолжая делать свою работу, стирая в кровь пальцы о тетиву и ноги о сапоги. Он как-то даже упустил момент когда остался совершенно один, в его голове звучали голоса духов предков, которые были живы пока был жив великий лес. У его закончились стрелы и давно сломался эльфийский лук, который сменился выкрашенной в чёрный деревяшкой. Меч сломался об особо прочную башку одного из рьяных лесорубов, а его место заняла дубинка с которой таких проблем быть не могло. Одежда давно превратилась в лохмотья и была заменена на снятую с тела погибшего сородича. Потеряв счёт дням он ходил как неприкаянная душа по древнему погребению, каковым для него и был Кормантор. Наверное, он бы сошел с ума если бы у его голове однажды не прозвучал голос, который просто сказал "Отдохни, ты достаточно сделал". Был ли это голос разума, или галлюцинации, или провидение свыше, но эльф подчинился. Ему и правда нужен был отдых, новые перчатки взамен стёршихся, добрый лук и три повозки стрел, чтобы в этот раз, гарантированно хватило на всех.
Характеристики. [Скрыть спойлер] Laersael Hand of Sorrow CN Elf Male Medium Humanoid Vengeance Inquisition 1 Deity: Shevarash Speaks: Common, Elven, Orc, Sylvan
[ABILITIES] STR 14 = 14 (+2) DEX 14 + 2(race) = 16 (+3) CON 12 - 2(race) = 10 (+0) INT 12 + 2(race) = 14 (+2) WIS 16 = 16 (+3) CHA 11 = 11 (+0)
Init : +5 (+3(dex) + 2(trait)) Speed: 30 ft. HP : 9 = 1d8 + 1(FC)
[ATTACK OPTIONS] BAB: +0 CMB: +2 = 0(bab) + 2(str)
Composite Longbow(+1 str) +3 ranged 1d8+1 (x3)
Morningstar +2 melee 1d8+2 x2 [DEFENSE OPTIONS] Full : 15 = 10 + 3(dex) + 2(armor) Touch: 13 = 10 + 3(dex) FlatF: 12 = 10 + 2(armor)
CMD : 15 = 10 + 0(bab) + 2(str) + 3(dex)
Fort: +02 = 2(inq) Refl: +03 = 3(dex) Will: +05 = 2(inq) + 3(wis)
[SKILLS] 07 Ride 1(inq) + 3(dex) + 3(class) 07 Heal 1(inq) + 3(wis) + 3(class) 06 Knowledge(riligion) 1(inq) + 2(int) + 3(class) 08 Sence motive 1(inq) + 3(wis) + 3(class) +1(inq) 09 Perception 1(inq) + 3(wis) + 3(class) +2(race) 07 Stealth 1(inq) + 3(dex) + 3(class) 07 Survival 1(inq) + 3(wis) + 3(class) 05 Intimidate 1(inq) + + 3(class) +1(inq)
[FEATS] 01[CHR]: Point-Blank Shot
[RACIAL FEATURES] Favored Class (Inqusitor) Low-Light Vision Elven Immunities Eternal Grudge Keen Senses Weapon Familiarity (Elves)
[CLASS FEATURES] Domain (Vengeance) Divine Retribution (Sp) Judgment (Su) 1/day Monster Lore (Ex) Stern Gaze (Ex)
[TRAITS] Reactionary (+2 trait bonus on Initiative) Armor Expert (reduce that suit's armor check penalty by 1)
[SPELLS] 0 Level: Brand, Create Water, Detect Magic, Detect Poison, Virtue, Read Magic. 1 Level: True Strike, Magic Weapon, Cure Light Wounds, Deadeye's Lore.
Save DC = 10 + Spell Level + 3(wis) Caster Level 1
[GEAR] Composite Longbow(+1 str) - 200 gp, 3 lbs Morningstar - 8 gp, 6 lbs Dagger - 2 gp, 1 lbs Leather armor - 10 gp, 15 lbs Arrows x20 - 1 gp, 3 lbs Explorer’s outfit - 10 gp, 8 lbs
//Backpack - 2 gp, 2 lbs Bedroll - 1 sp, 5 lbs Flint and steel - 1 gp Iron pot - 8 sp, 4 lbs Trail rations x3 - 15 sp, 3 lb Waterskin(Water) - 1 gp, 4 lb Torch x3 - 3 cp, 3 lbs Soap - 5 sp, 1 lbs Flask (Wine) - 2 sp, 1 lbs money: 11 gp, 8 sp, 7 cp.
Carrying Capacity | Total Weight: 58(light)/116(medium)/175(heavy) | 58 lbs
136 years 5 ft. 8 in. (173) 144 lbs. (65)
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КристофStr 14 \+2 Dex 12\+1 Con 12\+1 Wis 11 \+0 Int 13 \+1 Cha 12 \+1
Race: Human Class: Paladin of Ilmater (4) EXP: 6000 HP: 10+7+4+11= 32 AC: 10+1(dex)+8(full plate) = 19 Religion: Ilmater AL: LG BA: +4 Speed: 30 feet | 20 feet in armor | 15 feet with Medium Load Languages: Всеобщий, Дварфийский, + Гоблинский (regional). Init: +1(Dex)
Saves: Fort 4 (база) + 1 (Con) + 1(Misc) = 6 Ref 1 (база) + 1 (Dex) + 1(Misc) = 3 Will 1 (база) + 0 (Wis) + 1(Misc) = 2
Skills: 16+4+4+4=28 Diplomacy 5 (rank) + 1 (Cha) +2 (bonus) = 8 Heal 1 (rank) + 0 (Wis) = 1 Handle animal 5 (rank) + 1 (Cha) = 6 Knowledge (nob. royal.) 2 (rank) + 1 (Int) = 3 - (religion) 5 (rank) + 1 (Int) = 6 Sense Motive 5 (rank) + 0 (Wis) = 5 Ride 5 (rank) + 1 (Dex) +2 (bonus) = 8
Feats: Power Attack Cleave Great Cleave
Class: Aura of good Detect evil Smite evil 1/day Divine grace Lay on hands Aura of courage Divine health Turn undead +2 bonus on checks to turn undead
Smiting Attack = + 1 Smiting damage = + 4
Молитва 1 раз в день.
Инвентарь
Armour: Full Plate Mwk 1650 gp 8 (+AC)| 1 (max Dex) -5 (Armour Ch. Pen.) 35% (Arck. Fei.) 20 ft.(speed) 50 lb. (+ шлем, латные рукавицы и тонкий поддоспешник) + Endurance crystal
Weapons: Greatsword mwk 350 gp 2d6 19-20/×2 8 lb. Slashing Dagger (стилет) 2 gp 1d4 19-20/×2 1 lb. Piercing or slashing
Clothes: Explorer’s outfit 8 lb Cold weather outfit 8 gp 7 lb Holy symbol of Ilmater (silver) 25 gp 1 lb
В седельных суммах: Rations, trail (8 day) 40 sp 8 lb Signet ring 5 gp Кусок мыла 5 sp Waterskin 1 gp 4 lb Whetstone 2 cp 1 lb Sunrod (1 шт.) 2 gp 1 lb Blanket (winter) 5 sp 3 lb Pouch, belt (10 золотых и один красный гранат) 1 gp ½ lb Flint and steel
Warhorse (heavy) 400 gp Size/Type: Large Animal Hit Dice: 4d8+12 (30 hp) Initiative: +1 Speed: 50 ft. (10 squares) Armor Class: 14 (-1 size, +1 Dex, +4 natural), touch 10, flat-footed 13 Base Attack/Grapple: +3/+11 Attack: Hoof +6 melee (1d6+4) Full Attack: 2 hooves +6 melee (1d6+4) and bite +1 melee (1d4+2) Space/Reach: 10 ft./5 ft. Special Qualities: Low-light vision, scent Saves: Fort +7, Ref +5, Will +2 Abilities: Str 18, Dex 13, Con 17, Int 2, Wis 13, Cha 6 Skills: Listen +5, Spot +4 Feats: Endurance, Run
These animals are similar to heavy horses but are trained and bred for strength and aggression. A heavy warhorse can fight while carrying a rider, but the rider cannot also attack unless he or she succeeds on a Ride check.
Carrying Capacity: A light load for a heavy warhorse is up to 300 pounds; a medium load, 301-600 pounds; and a heavy load, 601-900 pounds. A heavy warhorse can drag 4,500 pounds.
Saddle Military 20 gp 30 lb. Saddlebags 4 gp 8 lb Feed (8 day) 40 cp 80 lb
Обвес: lb => -3 check penalty and speed 15 ft 58 lb – light 59-116 lb - mid 117-175 lb - heavy
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ОмбертStrength 7\ -2 Dexterity 16\ +3 Constitution 13\ +1 Intelligence 15\ +2 Wisdom 9\ -1 Charisma 7\ -2
Race: Strongheart Halfling Class: Wizard 3(Focused Specialist [Complete Mage, p.34])\Master Specialist 1[Complete Mage, p.70] EXP: 6 000 HP: 4+1+7+3=15 AC: 10+3(dex)+1(size) = 14 Religion: Mistra AL: TN BA: 1(wizard) + 0(ms) = +1 Speed: 20 feet Languages: Common, Draconic, Gnome Init: +3
[Light crossbow +5/1d6 19-20/x2] Attack Bonus: +1(BAB) + 3(dex) + 1(size) Damage: 1d6
[Acid Ball] from Acidic Splatter Attack: +5 ranged touch 10 ft. Damage: 2d6/Crit. x2
Race: [--] Bonus feat at 1 lvl [--] +2 racial bonus on Climb, Jump, Listen, and Move Silently checks [--] +2 morale bonus on saving throws against fear [--] +1 racial bonus on attack rolls with thrown weapons and slings
Saves: Fort 1 (wizard) + 0(ms) + 1(Con) = 2 Ref 1 (wizard) + 0(ms) + 3(Dex) = 4 Will 3 (wizard) + 2(ms) - 1(Wis) = 5
Skills: 1st lvl - 16; other 12 Concentration (Con) 6(rank,wiz) +1(rank, ms) + 1 (Con) = 8 Spellcraft (Int) 6(rank, wiz) + 1(rank, ms) + 2(Int) + 2 (arcana) +2(skill focus) = 13 Knowledge (arcana) (Int) 6(rank, wiz) +1(rank, ms) + 2 (Int) = 9 Knowledge (plains) (Int) 6(rank, wiz) +1(ranks, ms) + 2(Int) = 9
*+2 on spellcraft with conjuration spells
Class: Focused Specialist - Conjuration Banned Schools: Necromancy, Enchantment, Evocation Immediate Metamagic - Abrupt Jaunt 2/day [PHB2, p.70]
Scribe Scroll Master Specialist: Skill Focus(Spellcraft)
Feats: Spell Focus(Conjuration)
Scribe Scroll (wizard bonus)
Acidic Splatter [CM, p. 37]
Sculpt Spell [CA, p. 83]
Skill Focus(Spellcraft) (MS bonus)
Spellbook: 0 lvl - all allowed 1 lvl: Shield, Grease, Nerveskitter [SC, p. 146], Blockade[CS, p. 95], Benign Transposition[SC, p. 27] 1lvl+ Int Bonus Protection from Evil, Mage Armor 2lvl Orb Of Acid, lesser(from other spellbook) Identify(from other spellbook)
2 lvl: Web, Glitterdust 3 lvl See Invisibility, Arcane Turmoil[CM, p. 98] 4 lvl Acid Arrow(from other spellbook) Cloud of Bewilderment[SC, p. 48] (from other spellbook) Rope Trick(from other spellbook)
Spells per Day 0(3+3): Caltops x3 [SC, p. 42] [s], Detect Magic x3 1(2+3+1): Mage Armor, Nerveskitter, Protection from Evil, Orb of Acid, lesser x2 [s], Blockade [s] 2(1+3+1): See Invisibility, Arcane Turmoil, Web[s], Glitterdust [s], Acid Arrow[s] [s] - specialists slots
Save DC = 12 + Spell Level (+1 for conjurations from Spell Focus) CL 04
Ачивки: Мужчина в полном расцвете сил - сумма модификаторов статов не превышает 2.
Инвентарь
Weapons: Crossbow, light 35 gp 1 lb. Bolts(40) 4gp 1lb
Clothes: Explorer's outfit 10 gp + 8 gp (?? ???) 2 lb
Wizard’s Spellbook 15 gp 3 lb in HHH Spell component pouch 5 gp. 2lb.
Healing Belt [MIC, p.110] 750 gp. 1 lb. Heward's Handy Hoversack[DMG, p. 259] 2000 gp. 5 lb. (aka HHH)
In HHH: Adventurer's Kit[PHB2, p. 216] 15 gp. 5lb. Blanket, winter 5 sp 3 lb
Case, map or scroll 1 gp ½ lb Flask (water) 3 cp 1½ lb Flint and steel 1 gp
Rations, trail (3 day) 1,5 gp 3 lb Soap 5 sp 1 lb Vial, ink or potion 1 gp 1/10 lb Bedroll 1 sp 5 lb Ink (1 oz. vial) 8 gp Ink pen 1 sp Paper (sheet) 4 sp
Spellcating services(rewriting spell from spellbooks) Acid Arrow - 100 gp Cloud of Bewilderment - 100 gp Orb Of Acid, lesser - 50 gp Identify - 50 gp Rope Trick - 100 gp
Scrolls: Scroll of Rope Trick(x2) - 300 gp
Gold: 3600 - 3180 = 20 gp
Load: 12 lb - light load light - 23 lb med - 46 lb hard - 70 lb
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Опытным путем выяснилось, что 1-ой на d20 Андар не справился с событиями Curiosity. Он потерял 35 gp. Расстался с Фезимом, отравившемся домой в Анаурох. Встретил главу храма Иллистри под городом Лаудвотер. Узнал о событиях в Вотердипе. И все тем же ролянием кубика 15 на d20 выяснилось что в захолустной деревеньке "Облепиха" победил культистов Бейна и подчиненых им хобгоблинов. За что получил награду в виде 120 gp и провиант для себя и коня на 10 дней. Заодно бочку местного эля.
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КеррStr: 11 + 1 (HD) = 12 [+1] Dex: 17 [+3] Con: 14 [+2] Int: 14 [+2] Wis: 10 [+0] Cha: 10 [+0] Race: Human Class: Fighter 2/Rogue 3 EXP: 10000 HP: 12+7+5+5+5=34 AC: 10+3(dex)+ 5(armore) = 18 Religion: ? AL: LE BA: +4 Speed: 30 feet Languages: Чондазский, Всеобщий, Эльфийский и Драконик. Init: +3 Saves: Fort 3(Fighter) + 1(Rogue) + 2(Con) = 6 Ref 0(Fighter) + 3(Rogue) + 3(Dex) = 6 Will 0(Fighter) + 1(Rogue) + 0(Wis) = 1 Skills: (2+3)*4+4 + 6 + 12 + 12 + 12 = 66 Climb (Str) 5(Fighter) + 1(str) = 6 Craft (Int) 5(Fighter) + 2(int) = 7 Handle Animal (Cha) 5(Fighter) + 0(cha) = 5 Intimidate (Cha) 5(Fighter) + 0(cha) + 2(Synergies) = 7 Jump (Str) 5(Fighter) + 1(str) = 6 Ride (Dex) 5(Fighter) + 3(dex) + 2(Synergies) = 10 Bluff (Cha) 6(Rogue) + 0(cha) + 2 (Street Smart) = 8 Disable Device (Int) 5(Rogue) + 2(int) = 7 Escape Artist (Dex) 5(Rogue) + 3(dex) = 8 Hide (Dex) 5(Rogue) + 3(dex) = 8 Move Silently (Dex) 5(Rogue) + 3(dex) = 8 Open Lock (Dex) 5(Rogue) + 3(dex) = 8 Spot (Wis) 5(Rogue) + 0(wis) = 5 Class:(ft1) Weapon Finesse (ft2) Two-Weapon Fighting Sneak attack +2d6 Trapfinding Evasion Trap sense +1 Feats:(1lvl) Combat Expertise (human) Weapon Focus (rapier) (3lvl) Improved feint + Street Smart +2 on Bluff & Gather Information Armour:Mithral chain shirt +1 2,100 gp +5 +6 0 10% 30 ft. 12-1/2 lb. Weapons:Rapier Mwk +1 2320 gp 1d6 18-20/×2 2 lb. Piercing Dagger 2 gp 1d4 19-20/×2 10 ft. 1 lb. Piercing or slashing Clothes:Traveler’s outfit 5 lb Cold weather outfit 8 gp 7 lb Dimension Stride Boots 1 lb. 2000 gp. (MIC 94) Activation: — and standard (command) +2 competence bonus on Jump checks. This is a continuous effect and requires no activation. 5 charges 1 charge: Teleport 20 feet. 3 charges: Teleport 40 feet. 5 charges: Teleport 60 feet. Vanisher cloak (2500 gp, 1lb) (MIC 145) -Activation: Standard (mental) -3 charges, which are renewed each day at dawn. 1 charge: You become invisible for 4 rounds. 2 charges: You and one adjacent ally become invisible for 3 rounds. 3 charges: You and up to three adjacent allies become invisible for 2 rounds. Backpack (2 gp 2 lb): Blanket, winter 5 sp 3 lb Bedroll 1 sp 5 lb Rope, hempen (50 ft.) 1 gp 10 lb Grappling hook 1 gp 4 lb Torch x3 3 cp 3 lb Rations, trail (11 days) 5gp 5 sp 11 lb Waterskin 1 gp 4 lb Flint and steel 1 gp Thieves’ tools, masterwork 100 gp 2 lb Денег: 257 gp 8 sp 7 cp Обвес 73,5 lb на себе при полном обмундировании. => -3 check penalty and speed 20 ft без рюкзака максимум 24,5 lb (для сражений скидывай рюкзак) light - 43 lb med - 44-86 lb hard - 87-130 lb
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ДаринStrength 14 (+2) Dexterity 14 (+2) Constitution 12+2(race)= 14 (+2) Intelligence 16 (+3) Wisdom 10 (0) Charisma 12-2=10 (0) Race: Dwarf Size: medium Class: Wizard 3\Rogue 2 EXP: 10000 HP: 6+4+4+5+5=24 AC: 10+2(dex) + = 1 Religion: ? AL: CN BA: +2 Speed: 20 feet (med. load 15 feet) Languages: Всеобщий, Дварфийский, Чондазский, Драконик, Орочий, Абиссал и Эльфийский. Init: +2 Race:1) Darkvision: Dwarves can see in the dark up to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and dwarves can function just fine with no light at all. 2) Stonecunning: This ability grants a dwarf a +2 racial bonus on Search checks to notice unusual stonework, such as sliding walls, stonework traps, new construction (even when built to match the old), unsafe stone surfaces, shaky stone ceilings, and the like. Something that isn’t stone but that is disguised as stone also counts as unusual stonework. A dwarf who merely comes within 10 feet of unusual stonework can make a Search check as if he were actively searching, and a dwarf can use the Search skill to find stonework traps as a rogue can. A dwarf can also intuit depth, sensing his approximate depth underground as naturally as a human can sense which way is up. 3) Weapon Familiarity: Dwarves may treat dwarven waraxes and dwarven urgroshes as martial weapons, rather than exotic weapons. 4) Stability: A dwarf gains a +4 bonus on ability checks made to resist being bull rushed or tripped when standing on the ground (but not when climbing, flying, riding, or otherwise not standing firmly on the ground). 5) +2 racial bonus on saving throws against poison. 6) +2 racial bonus on saving throws against spells and spell-like effects. 7) +1 racial bonus on attack rolls against orcs and goblinoids. 8) +4 dodge bonus to Armor Class against monsters of the giant type. Any time a creature loses its Dexterity bonus (if any) to Armor Class, such as when it’s caught flat-footed, it loses its dodge bonus, too. 8) +2 racial bonus on Appraise checks that are related to stone or metal items. 9) +2 racial bonus on Craft checks that are related to stone or metal. Saves: Fort 1(Wizard) + 0(Rogue) + 2(Con) = 3 Ref 1(Wizard) + 3(Rogue) + 2(Dex) = 6 Will 3(Wizard) + 0(Rogue) + 0(Wis) = 3 Skills: (2+3)*4 + 5 + 5 + 11 + 11 = 52 Concentration (Con) 5 (Wizard) + 2 (Con) = 7 Craft (Int) (alchemy) 3 (Wizard) + 3 (Int) = 6 Decipher Script (Int) 5 (Wizard) + 3 (int) = 8 Knowledge (arcana) (Int) 6 (Wizard) + 3 (Int) = 9 Spellcraft (Int) 6 (Wizard) + 3 (Int) + 2 (Synergies) = 11 UMD (Cha) 5 (Wiz) + 0 (cha) = 5 Balance (Dex) 2(Rogue) + 2(dex) = 4 Disable Device (Int) 5(Rogue) +3(int) = 8 Hide (Dex) 3(Rogue) + 2(dex) = 5 Intimidate (Cha) 2(Rogue) + 0(cha) = 2 Open Lock (Dex) 7(Rogue) + 2(dex) = 9 Profession (Baker) (Wis) 1(Rogue) + 0 (wis) = 1 Search (Int) 2(Rogue) + 3(int) = 5 Class:Summon familiar Scribe Scroll Sneak attack +1d6 Trapfinding Evasion Feats:Cosmopolitan UMD классовый скилл. К нему бонус +2. (1 lvl) Point Black Shot (3 lvl) Precise Shot Spellbook0 lvl - all PHB spells 1 lvl - Magic missle, Expedious retreat, Instant locksmith (SC), Mage Armor, Protection from Chaos/Evil/Good/Law, Detect Secret Doors, Reduce Person, Grease. 2 lvl - Mirror Image, Darkness. Spells Known for this day 0 lvl DC 13Detect Magic x2 Read Magic Acid Splash 1 lvl DC 14Magic missle x2 Expedious retreat 2 lvl DC 15Mirror Image Darkness Spells per Day0 lvl - 4 1st lvl - 2+1=3 2 lvl - 1+1=2 Weapons:Light Crossbow Mwk +1 2335 gp 1d8 19-20/×2 80 ft. 4 lb. Piercing Bolts, crossbow (48) 5 gp 5 lb Quarterstaff 1d6/1d6 ×2 4 lb. Bludgeoning Clothes:Traveler’s outfit 5 lb Cold weather outfit 8 gp 7 lb Belt Pouch 1 gp 0,5 lb Spell component pouch 5 gp 2 lb Healing belt (MIC page 110) 750 gp 1 lb Activation standard command. 3 charges (1 - 2d8; 2 - 3d8; 3 - 4d8) Artificer's monocle 1.500 gp (MIC 72) Arcane Thieves Tools 1.400 gp (MIC 150) 1 lb Activation: Swift (mental) Potion Belt 1 gp 1 lb + Mage armor (potion) 50 gp + Mage armor (potion) 50 gp + Invisibility (potion or oil) 300 gp + Hide from animals (potion) 50 gp + Cure light wounds (potion) 50 gp Vanisher cloak (2500 gp, 1lb) (MIC 145) -Activation: Standard (mental) -3 charges, which are renewed each day at dawn. 1 charge: You become invisible for 4 rounds. 2 charges: You and one adjacent ally become invisible for 3 rounds. 3 charges: You and up to three adjacent allies become invisible for 2 rounds. Thieves’ tools, masterwork 100 gp 2 lb Dimension Stride Boots 1 lb. 2000 gp. (MIC 94) Activation: — and standard (command) +2 competence bonus on Jump checks. This is a continuous effect and requires no activation. 5 charges 1 charge: Teleport 20 feet. 3 charges: Teleport 40 feet. 5 charges: Teleport 60 feet. Backpack (2 gp 2 lb): Case, map or scroll 1 gp 1/2 lb - VEIL OF SHADOW (bonus) - Invisibility (bonus) - Baleful Transposition (SC) 150 g Bedroll 1 sp 5 lb. Waterskin (Water) 1 gp 4 lb. Rations, trail (6 days) 4 gp 6 lb Flint and steel 1 gp Ink (1 oz. vial) 8 gp Inkpen x3 3 sp Sewing needle 5 sp Flask (ale) 7 cp 1 lb. Spellbook (wizard) 3 lb Skill Shards (+2 Search, +2 Hide, +2Decipher Script) 150 g Activation: Swift (command) Денег: 384 gp 9 sp Обвес 56 lb light - 58 lb med - 59-116 lb hard - 117-175 lb ДэруинStr 14+2(race)= 16\+3 Dex 16\+3 Con 10\0 Wis 12+1 (4lvl) 13\+1 Int 15 - 2(race)= 13\+1 Cha 10\0
Race: Wood Elf Class: 5 ranger EXP: HP: 8+4*4=24 AC: 10 + 3(dex) + 5(armor)= 18 Religion: Solonor Thelandira AL: NG BA: +5 Speed: 30 feet Languages: Всеобщий, Чондазский, Эльфийский. Init: 3(Dex) = 3
Elf base land speed is 30 feet. Immunity to magic sleep effects, and a +2 racial saving throw bonus against enchantment spells or effects. Low-Light Vision: An elf can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions. Weapon Proficiency: Elves receive the Martial Weapon Proficiency feats for the longsword, rapier, longbow (including composite longbow), and shortbow (including composite shortbow) as bonus feats. +2 racial bonus on Listen, Search, and Spot checks. An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it.
Saves: Fort 4 + 0 (Con) = 4 Ref 4 + 3 (Dex) = 7 Will 1 + 1 (Wis) = 2
Skills: 28+28=56 Climb (Str) 5 +3(STR)-2(pen) = 6 Heal (Wis) 5 +1(WIS) = 6 Hide (Dex) 5 +3(DEX) -2(pen) = 6 Jump (Str) 5 +3(STR) -2(pen) = 6 Knowledge (dungeoneering) (Int) 5 +1(INT) = 6 Knowledge (geography) (Int) 5 +1(INT) = 6 Knowledge (nature) (Int) 5 +1(INT) +2(Syn) = 8 Listen (Wis) 5 +1(WIS) +2 rac = 8 Move Silently (Dex) 5 +3(DEX) + 5(boots) -2(pen) = 11 Search (Int) 1 +1(INT) +2 rac = 4 Spot (Wis) 5 +1(WIS) +2 rac = 8 Survival (Wis) 5 +1(WIS) = 6
Feats: (1lvl) Dodge (3lvl) Point Blank Shot
Class: 1st favored enemy - Humanoid (orc) 2nd favored enemy - Vermin Track Wild empathy Combat style - Rapid Shot Endurance
Animal companion - Owl - Сплюшка Size/Type: Tiny Animal Hit Dice: 1d8 (4 hp) Initiative: +3 Speed: 10 ft. (2 squares), fly 40 ft. (average) Armor Class: 17 (+2 size, +3 Dex, +2 natural), touch 15, flat-footed 14 Base Attack/Grapple: +0/-11 Attack: Talons +5 melee (1d4-3) Full Attack: Talons +5 melee (1d4-3) Space/Reach: 2½ ft./0 ft. Special Qualities: Low-light vision Saves: Fort +2, Ref +5, Will +2 Abilities: Str 4, Dex 17, Con 10, Int 2, Wis 14, Cha 4 Skills: Listen +14, Move Silently +17, Spot +6* Feats: Alertness, Weapon Finesse
Spells: 1 lvl (DC 12) - Delay Poison: Stops poison from harming subject for 1 hour/level.
Armour: Elven Chain - 4,150 gp This extremely light chainmail is made of very fine mithral links. Speed while wearing elven chain is 30 feet for Medium creatures, or 20 feet for Small. The armor has an arcane spell failure chance of 20%, a maximum Dexterity bonus of +4, and an armor check penalty of -2. It is considered light armor and weighs 20 pounds.
Weapons: Composite Longbow mwk (+3 STR) 700 gp 1d8 х3 110 ft. 3 lb. Piercing Arrow, dragonsbreath (20) 50 gp 1d6 ×3 110 ft. 3 lb. Piercing Arrow, swiftwing (20) 20 gp 1d6 ×3 110 ft. 3 lb. Piercing Drow poison х3 Injury DC 13 Unconsciousness Unconsciousness for 2d4 hours 225 gp Shadow essence Injury DC 17 1 Str1 2d6 Str 250 gp Frost arrow x2 1d8+1+1d6 (ice) 110 ft. Piercing 334 gp
Clothes: Explorer’s outfit 8 lb. Pouch, belt (46 gp 6 sp 7 cp) 1 gp ½ lb Boots of Elvenkind 2500 gp 1 lb Healing belt - 1 lb. - 750 gp [MIC110] {3/3 charge}
Рюкзак (2 gp 2 lb): Одеяло (зимнее) 5 см 3 фн Песочные часы 25 зм 1 фн Свеча 1 мм Противоядие (пузырек) 50 зм Набор лекаря 50 зм 1 фн Фляга (вино) 1 зм 1,5 фн Кремень и огниво 1 зм Трутовица 1 зм Факел вечногорящий 110 зм 1 фн Вино превосходное (бутылка) 10 зм 1,5 фн Зеркало маленькое 10 зм 0,5 фн Чайник железный 5 см 10 фн Паек 1-дневный 5 см 1 фн Веревка, шелковая (50 ф) 10 зм 5 фн Игла для шитья 5 см Свисток сигнальный 8 см Мыло (кусок) 5 см 1 фн Камень точильный 2 мм 1 фн
273 gp 3 sp 3 cp 28 lb
Обвес: 69 lb 76 lb – light 77-153 lb - mid 154-230 lb - heavy
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Винтер из ДаггерфордаCG Medium Humanoid (human, elf) Male half-elf bard 6 31yo, 175 cm, 66 kg XP: 15 000 -> 23 000
ABILITY SCORES: STR 14 [+2] (12 base + 2 ench bonus) DEX 15 [+2] (13 base + 2 racial bonus) CON 12 [+1] INT 12 [+1] WIS 9 [-1] CHA 20 [+5] (17 base + 1 at 4th level + 2 ench bonus)
SAVING THROWS: Fort +3 = +1 con +2 bard Ref +7 = +2 ref +5 bard Will +4 = -1 wis +5 bard
COMBAT STATS: Hit Points 45 = 8 bard 1st lvl + 5d8 bard (25) + 6 con + 6 feat AC 20 = 10 + 2 dex + 5 armor + 3 shield + 1 dodge (FF 18 / T 13) BAB +4 = +4 bard CMB +6 = 4 BAB + 2 str CMD 18 = 10 + 4 BAB + 2 str + 2 dex Initiative +2 = +2 dex Speed 30'
* Attack (longsword +1): +8 to hit, 1d8+3 S damage /19-20 x2 crit
RACIAL TRAITS: ● Ability Score Racial Traits: Half-elf characters gain a +2 bonus to one ability score of their choice at creation to represent their varied nature. ● Type: Half-elves are humanoid creatures with both the human and the elf subtypes. ● Size: Half-elves are Medium creatures and have no bonuses or penalties due to their size. ● Base Speed: Half-elves have a base speed of 30 feet. ● Languages: Half-elves begin play speaking Common and Elven. Half-elves with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic). See the Linguistics skill page for more information about these languages. ● Elven Immunities: Half-elves are immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects. ● Adaptability: Half-elves receive Skill Focus as a bonus feat at 1st level. ● Keen Senses: Half-elves receive a +2 racial bonus on Perception checks. ● Low-Light Vision: Half-elves can see twice as far as humans in conditions of dim light. ● Elf Blood: Half-elves count as both elves and humans for any effect related to race. ● Multitalented: Half-elves choose two favored classes at first level and gain +1 hit point or +1 skill point whenever they take a level in either one of those classes.
CLASS FEATURES: ● Favoured Class (bard & fighter): Whenever a character gains a level in his favored class, he receives either + 1 hit point or + 1 skill rank. ● Weapon and Armor Proficiency: A bard is proficient with all simple weapons, plus the longsword, rapier, sap, shortsword, shortbow, and whip. Bards are also proficient with light armor and shields (except tower shields). A bard can cast bard spells while wearing light armor and using a shield without incurring the normal arcane spell failure chance. Like any other arcane spellcaster, a bard wearing medium or heavy armor incurs a chance of arcane spell failure if the spell in question has a somatic component. ● Bardic Knowledge (Ex): A bard adds half his class level (minimum 1) to all Knowledge skill checks and may make all Knowledge skill checks untrained. ● Bardic Performance: A bard is trained to use the Perform skill to create magical effects on those around him, including himself if desired. He can use this ability for a number of rounds per day equal to 4 + his Charisma modifier. At each level after 1st a bard can use bardic performance for 2 additional rounds per day. Each round, the bard can produce any one of the types of bardic performance that he has mastered, as indicated by his level. ● Cantrips (Sp): Bard's learn a number of cantrips, or 0-level spells. These spells are cast like any other spell, but they do not consume any slots and may be used again. ● Versatile Performance (Ex): At 2nd level, a bard can choose one type of Perform skill. He can use his bonus in that skill in place of his bonus in associated skills. When substituting in this way, the bard uses his total Perform skill bonus, including class skill bonus, in place of its associated skill's bonus, whether or not he has ranks in that skill or if it is a class skill. At 6th level, and every 4 levels thereafter, the bard can select an additional type of Perform to substitute. Oratory (Diplomacy, Sense Motive), Act (Bluff, Disguise) ● Well-Versed (Ex): At 2nd level, the bard becomes resistant to the bardic performance of others, and to sonic effects in general. The bard gains a +4 bonus on saving throws made against bardic performance, sonic, and language-dependent effects. ● Lore Master (Ex): At 5th level, the bard becomes a master of lore and can take 10 on any Knowledge skill check that he has ranks in. A bard can choose not to take 10 and can instead roll normally. In addition, once per day, the bard can take 20 on any Knowledge skill check as a standard action. He can use this ability one additional time per day for every six levels he possesses beyond 5th, to a maximum of three times per day at 17th level.
SKILLS: skill ranks: 6*6 bard + 1*6 int + 6*1 fc = 48
ACP -2 = -1 armor -1 shield Knowledge (all) (Int), Linguistics (Int), Perform (Cha)
+04 Acrobatics (dex) = 1 rank + 2 dex + 3 class - 2 ACP +05 Appraise (int) = 1 rank + 1 int + 3 class +14 Bluff (int) = Perform [act] (class feature) +04 Climb (str) = 1 rank + 2 str + 3 class - 2 ACP +17 Diplomacy (cha) = Perform [oratory] (class feature) +14 Disguise (cha) = Perform [act] (class feature) +06 Escape Artists (dex) = 1 rank + 2 dex + 3 class +09 Intimidate (cha) = 1 rank + 5 cha + 3 class +09 Knowledge [arcana] (int): 2 ranks + 3 class + 1 int + 3 bk +08 Knowledge [dungeoneering] (int): 1 rank + 3 class + 1 int + 3 bk +08 Knowledge [geography] (int): 1 rank + 3 class + 1 int + 3 bk +10 Knowledge [history] (int): 4 ranks + 3 class + 1 int + 3 bk +08 Knowledge [local - Sword Coast] (int): 1 rank + 3 class + 1 int + 3 bk +08 Knowledge [nature] (int): 1 ranks + 3 class + 1 int + 3 bk +08 Knowledge [nobility] (int): 1 rank + 3 class + 1 int + 3 bk +08 Knowledge [planes] (int): 1 rank + 3 class + 1 int + 3 bk +08 Knowledge [religion] (int): 1 rank + 3 class + 1 int + 3 bk +10 Linguistics (int) = 6 rank + 1 int + 3 class +05 Perception (wis): 1 rank + 3 class - 1 wis + 2 racial +14 Perform [act] (cha): 6 rank + 3 class + 5 cha +09 Perform [comedy] (cha): 1 rank + 3 class + 5 cha +17 Perform [oratory] (cha): 6 ranks + 3 class + 5 cha + 3 sf +11 Perform [string] (cha): 1 rank + 3 class + 5 cha + 2 comp +17 Sense Motive (wis) = Perform [oratory] (class feature) +05 Spellcraft (int) = 1 rank + 1 int + 3 class +04 Sleight of Hand (dex) = 1 rank + 2 dex + 3 class - 2 ACP +04 Stealth (dex) = 1 rank + 2 dex + 3 class - 2 ACP +14 Use Magic Device (cha) = 6 ranks + 5 cha + 3 class
Languages: 1. Common (racial) 2. Elven (racial) 3. Chondathan (home region) 4. Draconic (int bonus) 5. Goblin (linguistics) 6. Orc (linguistics) 7. Dambrathan (linguistics) 8. Damaran (linguistics) 9. Illuskan (linguistics) 10. Undercommon (linguistics)
FEATS:
● Skill Focus (Perform [oratory]) [race bonus feat] ● Dodge [1st level] ● Weapon Focus (longsword) [3rd level] ● Toughness [5th level]
BARDIC PERFORMANCES: Bardic Performance: 19 rounds / day ● Countersong (Su): At 1st level, a bard learns to counter magic effects that depend on sound (but not spells that have verbal components.) Each round of the countersong he makes a Perform (keyboard, percussion, wind, string, or sing) skill check. Any creature within 30 feet of the bard (including the bard himself) that is affected by a sonic or language-dependent magical attack may use the bard's Perform check result in place of its saving throw if, after the saving throw is rolled, the Perform check result proves to be higher. If a creature within range of the countersong is already under the effect of a non-instantaneous sonic or language-dependent magical attack, it gains another saving throw against the effect each round it hears the countersong, but it must use the bard's Perform skill check result for the save. Countersong does not work on effects that don't allow saves. Countersong relies on audible components. ● Distraction (Su): At 1st level, a bard can use his performance to counter magic effects that depend on sight. Each round of the Distraction, he makes a Perform (act, comedy, dance, or oratory) skill check. Any creature within 30 feet of the bard (including the bard himself) that is affected by an illusion (pattern) or illusion (figment) magical attack may use the bard’s Perform check result in place of its saving throw if, after the saving throw is rolled, the Perform check result proves to be higher. If a creature within range of the Distraction is already under the effect of a non-instantaneous illusion (pattern) or illusion (figment) magical attack, it gains another saving throw against the effect each round it sees the Distraction, but it must use the bard’s Perform check result for the save. Distraction does not work on effects that don’t allow saves. Distraction relies on visual components. ● Fascinate (Su): At 1st level, a bard can use his performance to cause one or more creatures to become fascinated with him. Each creature to be fascinated must be within 90 feet, able to see and hear the bard, and capable of paying attention to him. The bard must also be able to see the creatures affected. The Distraction of a nearby combat or other dangers prevents the ability from working. For every three levels a bard has attained beyond 1st, he can target one additional creature with this ability. ● Inspire Courage +2 (Su): A 1st level bard can use his performance to inspire courage in his allies (including himself), bolstering them against fear and improving their combat abilities. To be affected, an ally must be able to perceive the bard’s performance. An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls. At 5th level, and every six bard levels thereafter, this bonus increases by +1, to a maximum of +4 at 17th level. Inspire courage is a mind-affecting ability. inspire courage can use audible or visual components. The bard must choose which component to use when starting his performance. ● Inspire Competence +2 (Su): A bard of 3rd level or higher can use his performance to help an ally succeed at a task. The ally must be within 30 feet and able to see and hear the bard. The ally gets a +2 competence bonus on skill checks with a particular skill as long as she continues to hear the bard’s performance. This bonus increases by +1 for every four levels the bard has attained beyond 3rd (+3 at 7th, +4 at 11th, +5 at 15th, and +6 at 19th). ● Suggestion (Sp): A bard of 6th level or higher can use his performance to make a suggestion (as per the spell) to a creature that he has already fascinated (see above). Using this ability does not disrupt the fascinate effect, but it does require a standard action to activate (in addition to the free action to continue the fascinate effect). A bard can use this ability more than once against an individual creature during an individual performance.
SPELLS: Bard spells: Charisma based, CL6, DC 15 + spell level Spells Known: [Cantripts] (6): ● Detect Magic: Detects spells and magic items within 60 ft. ● Ghost Sound: Figment sounds. ● Mage Hand: 5-pound telekinesis. ● Message: Whisper conversation at distance. ● Prestidigitation: Performs minor tricks. ● Read Magic: Read scrolls and spellbooks. [1st Level] (4): ● Charm Person: Makes one person your friend. ● Grease: Makes 10-ft. square or one object slippery. ● Hideous Laughter: Subject loses actions for 1 round/ level. ● Silent Image: Creates minor illusion of your design. [2nd Level] (4): ● Calm Emotions: Calms creatures, negating emotion effects. ● Glitterdust: Blinds creatures, outlines invisible creatures. ● Invisibility: Subject is invisible for 1 min./level or until it attacks. ● Mirror Image: Creates decoy duplicates of you (1d4 + 1 per three levels, max 8). Инвентарь Bardic Performance: 19 / 19 rounds [per day] Lore Master: 1 / 1 [per day] 1st lvl bard spells: ●●●●●● [●/○] 2nd lvl bard spells: ●●●● [●/○] Equipped Chain shirt +1 1250 25 Heavy wooden shield +1 1157 10 Longsword +1 2315 4 Headband of Alluring Charisma +2 4000 1 Belt of Giant Strength +2 4000 1 Cloak of resistance +1 1000 1 Belt pouch 1 0,5 Lute, masterwork 100 3 Traveler's outfit 1 5
Backpack 2 2 Bedroll 0,1 5 Dagger 2 1 Entertainer's outfit 0 4 Flint and steel 1 0 Kit, grooming 1 2 Kit, mess 0,2 1 Pot, iron 0,8 4 Rations, trail (10 days) 5 10 Rope, silk (50 ft) 10 5 Waterskin 1 4 Wand of Cure Light Wounds 750 1 Wand of Magic Missile 750 1
Horse, light 75 Bit and bride 2 Saddle, riding 10
Wealth: 565 gp 9 sp Total weight: 91,5 lbs - medium load Total weight (without backpack): 50,5 lbs - light load
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