Карлагиана Ода`Нао
Автор:
Wallfield
Раса: Человек, Класс: Psychic
Сила: 7
[-2]Ловкость: 12
[+1]Выносливость: 12
[+1]Интеллект: 18
[+4]Мудрость: 10
[+0]Обаяние: 16
[+3]Нейтральный добрый
Инвентарь:Equipment Pathfinder's kit
Source Pathfinder Society Primer pg. 7, Pathfinder Society Field Guide pg. 47 , Ultimate Equipment pg. 57
Price 12 gp; Weight 22 lbs.
Category Kits
Description
This kit consists of a backpack, a bedroll, a belt pouch, a clay mugUE, a dagger, two fishhooks, a flint and steel, a sewing needle, a signal whistle, 50 feet of stringAPG, 50 feet of thread, a week’s worth of trail rations, a waterskin, and a whetstone. For Small creatures, the weight of a Pathfinder’s kit is 7–1/2 pounds. Leaving the bedroll and rations at camp or on a mount reduces the weight by 12 pounds for Medium creatures and by 3 pounds for Small creatures.
Hot weather outfit
Source Ultimate Equipment pg. 89, Adventurer's Armory pg. 19 , Advanced Player's Guide pg. 1
Price 8 gp; Weight 4 lbs.
Category Clothing
Description
Covering your body from head to foot in light, airy cloth keeps you cooler than baring your skin to the sun. This outfit typically consists of a loose linen robe and either a turban or loose head covering and veil. The outfit provides a +2 bonus on Fortitude saves to resist warm or hot weather. This does not stack with any bonuses gained from the Survival skill.
Навыки:Main StatsType: Humanoid(Human)
Size: Medium
Height: 65 Inch.
Weight: 105 lbs.
Speed: 30 ft.
Init: +1 (+1 dex) Normal Vision Perseption: +4
Defense StatsAC:11(10 primary +1 Dex)
Touch:11 (10 primary +1 Dex)
F-F:10 (10 primary)
Fort: +1; Ref: +1; Will: +4
CMD: 11
HP: 8 (6 Psychic +1 Con +1 FC)
Offense StatsDagger
Attack - -2 (-2 Str 0 BAB)
Damage - 1d4 -2 (-2 Str)
Mind Thrust I (DC 16 Will half)
Range (Close 25)
Damage - 3d6
CMB : +0
SkillsAcrobatics : 1
Appraise : 4
Diplomacy : 7
Escape Artist: 1
Fly : 1
Heal : 0
Intimidate : 3
Knowledge (Arcane) : 8
Knowledge (History) : 8
Knowledge (Religion): 8
Perception : 4
Ride : 1
Sense Motive : 4
Spelcraft : 8
Stealth : 1
Survival : 0
Use Magic Device: 7
Traits Magical Lineage (Mind Thrust II)
Source Ultimate Campaign pg. 57 , Advanced Player's Guide pg. 1 , Second Darkness Player's Guide pg. 13
One of your parents was a gifted spellcaster who not only used metamagic often, but also developed many magical items and perhaps even a new spell or two—and you have inherited a fragment of this greatness. Pick one spell when you choose this trait. When you apply metamagic feats to this spell that add at least 1 level to the spell, treat its actual level as 1 lower for determining the spell’s final adjusted level.
Metamagic Mastery (Mind Thrust II)
Your ability to alter your spell of choice is greater than expected.
Choose: A spell of 3rd level or below.
Benefit: When you use the chosen spell with a metamagic feat, it uses up a spell slot one level lower than it normally would.
Special Qualities Bonus Feat: Humans select one extra feat at 1st level.
Skilled: Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.
Bonus Feats: At 1st level, and at every even level thereafter, a fighter gains a bonus feat in addition to those gained from normal advancement (meaning that the fighter gains a feat at every level). These bonus feats must be selected from those listed as combat feats, sometimes also called “fighter bonus feats.”
Feats Spell Focus (Divination)
Source PRPG Core Rulebook pg. 134
Choose a school of magic. Any spells you cast of that school are more difficult to resist.
Benefit: Add +1 to the Difficulty Class for all saving throws against spells from the school of magic you select.
Special: You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a new school of magic.
Spell Specialization (Mind Thrust I)
Source Ultimate Magic pg. 1
Select one spell. You cast that spell with greater than normal power.
Prerequisites: Int 13, Spell Focus.
Benefit: Select one spell of a school for which you have taken the Spell Focus feat. Treat your caster level as being two higher for all level-variable effects of the spell.
Every time you gain an even level in the spellcasting class you chose your spell from, you can choose a new spell to replace the spell selected with this feat, and that spell becomes your specialized spell.
Special: You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a different spell.
Class AbilitiesPsychic Discipline : Abomination
Phrenic Pool Ability: Charisma
Phrenic Pool: 4
Dark Half (Su) (8 rounds/day): By allowing the dark forces to overcome you, you can enter a state of instinctual cruelty as a swift action. While you’re manifesting your dark half, you increase the DCs of your psychic spells by 1, gain a +2 morale bonus on Will saves, and become immune to fear effects. Whenever you cast a spell that deals damage while manifesting your dark half, you can cause one creature that took damage from the spell to also take 1 point of bleed damage. The amount of bleed damage increases to 2 points at 5th level and to 1d6 points at 13th level. While manifesting your dark half, you can’t use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration other than casting spells using psychic magic, using phrenic amplifications, or attempting to return to normal. You can attempt to return to your normal self as a free action, but must succeed at a concentration check with a DC equal to 10 + your caster level. If you fail, you continue to manifest your dark half and can’t attempt to change back for 1 round. You can manifest your dark half for a number of rounds per day equal to 3 + 1/2 your psychic level + your Charisma modifier; when these rounds are expended, you return to your normal self without requiring a concentration check.
Phrenic Amplifications:
Will of the Dead (Su) (Occult Adventures pg. 62): Even undead creatures can be affected by the psychic’s mind-affecting spells. The psychic can spend 2 points from her phrenic pool to overcome an undead creature’s immunity to mind-affecting effects for the purposes of the linked spell. This ability functions even on mindless undead, but has no effect on creatures that aren’t undead. This amplification can be linked only to spells that have the mind-affecting descriptor.
Spells Knowns0 Tier - Dancing light, detect magic, flare, read magic
1 Tier - Charm Person, Mind Thrust I
Spells per day1 Tier - 4/day
Внешность:Маленькая странная на вид Тьенка. С взъерошенными темными волосами, с разной длины локонами с правой стороны чуть длиннее, имеет ярко выраженные красные зрачки, почти всегда нервно бегающие оп углам, в поисках укрытия. Имеет на голове странную конструкцию из амулетов, частично закрывающие ей лоб. Одета она в разноцветные цинковые одеяния, частично закрывающая прототуированные плечи. Штаны, напоминающие шаровары, чутка не доходящие до колена, имеют разрезы по бокам. Так же, девушка предпочитает не носить обувь, но имеет у себя в рюкзаке пару таби.
Из-за смены арта Карлагиана на аватарке выглядит не так.
Характер:По характеру Карлагиану можно назвать очень странной, как будто в ней собраны две абсолютно разные личности.
Ода спокойная и милая, немного боится людей, она конечно пытается их узнать, но не хочет раскрываться сама, хотя зачастую слишком много болтает.
Нао же, дерзкая, агрессивная, даже немного жестокая, редко участвует в общении, но все же, является второй половиной Оды, и сама Ода именует ее родной сестрой, потому как считает себя другой, не такой как Нао. (Чисто технически во присутствие Нао, ее элаймент приравнивается к Нейтрально злому, но не сдвигает его, потому как воздействие минимальное)
Зато Ода никогда не одинока.
История:Карлагиан прибыла из Хонгала, а если точнее из небольшой деревеньки рядом с лесом духов. С детства обладала сильной волей. После того, как Они напали на деревню и до подхода вооруженных сил почти разрушили всю деревню. Чуть уцелевшую Оду спасла из под завала группа следопытов, и доставили в общество в Авессаломе, но после катастрофу в Оде многое изменилось, она иногда становилась резкой и грубой. Проведя в ложе в качестве слуги около 8 лет, она приняла решение отправится в свое первое приключение.....