Эллеантрис Дарва
Автор:
space_monkey
Раса: Человек, Класс: Assassin
Нейтральный
Инвентарь:Equip (6/6): 2 Good Chainswords, 2 Tox Dispensers, 1 Armoured Bodyglove, 1 Chameleoline Cloak
Weapons:- 2 Good Chainsword with Tox Dispenser
Melee — 1d10+5 R Pen 2 Balanced, Tearing 2*6,75kg Average(+0) Good(-20)
Tox Dispenser +0.75kg Rare (-20)
As a Free Action, a character with a weapon equipped with a tox dispenser may cause his weapon to gain the Toxic (2) quality for one round. A tox dispenser can be used 10 times before requiring refilling; no Requisition test in needed as long as the character is in a location the ingredients would be available.
Balanced
Balanced weapons grant a +10 bonus to Weapon Skill tests made to Parry. Even if the wielder is using multiple Balanced weapons, he only gains the bonus once.
Tearing
These weapons roll one extra die for damage, and the lowest result is discarded.
Toxic
At the end of his turn, if a character has suffered damage (after Armour and Toughness bonus) in the last round from a weapon with this quality, he must make a Toughness test with a penalty equal to 10 times the number in parentheses (X) or suffer 1d10 additional damage (of the same type as the first weapon with this quality to damage him that round). For example, a weapon with Toxic (4) imposes a –40 on the tests to resist its effects. Some weapons or creatures carry additional effects with their toxins or inflict more damage, as indicated in their individual descriptions.
Damage is inflicted just the one time, unless the weapon has specific rules saying otherwise. Damage is reduced by the target’s Toughness bonus, but not by armour* (Errata 1.1).
- Many Knives
Куча ножей для антуражу, в основном нужны в ритуальных целях. Не особо ими владеет.
Armour:- 1 Armoured Bodyglove 5kg Rare (-20)
Head 0, Arms 2, Body 2, Legs 2
Gear - Clothings:- 1 Chameleoline Cloak 0.5kg Rare (-20)
The wearer gains a +20 bonus to Stealth tests. If he remains stationary during his turn, Ballistic Skill tests targeting him suffer a –30 penalty until the beginning of his next turn.
- Chrono
Нужно всегда знать сколько времени потрачено впустую, пока Бог-Император ждёт твоей жертвы!
- Backpack
Маленький рюкзачок, весь в аквилках и сердечках.. сердечках еретиков проткнутых клинками!..
Gear - Consumables:- Some Ration Pack
Всем мы дети Императора, всем нам нужна пища.
- Some Tranq
Все мы люди и хотим иногда забыться.
Gear - Tools:Few Glow-globes & Stablights
Парочка световых шаров и светострелов, на всякий.
Few Manacles
Не очень удобно, когда приговоренный к кровопусканию распускает руки...
Cybernetics:- Good Bionic Legs
Grant the owner the Sprint Talent, and add a +20 bonus to Agility tests that he makes when attempting to jump or leap.
Навыки:41 WS 36+5 (exp)
22 BS 22
30 S 30
30 T 30
46 Ag 36+10 (exp)
29 Int 29
43 Per 33+10 (exp)
33 WP 33
23 Fel 23
30 Inf 30
2 Fate 2+0 (gen)
10 Wounds 9+1 (gen)
Apptitudes:
Agility, Weapon Skill, Fieldcraft, Finesse, Perception, Willpower, Defence
Skills:
46 Acrobatics (Ag, S) +0 Known (1exp)
10 Athletics (S, T) -20 Unknown
40 Awareness (Per, Fel, Int) +0 Known (1gen)
03 Charm (Fel, Inf) -20 Unknown
03 Command (Fel, Int, S, WP) -20 Unknown
09 Commerce (Int, Fel) -20 Unknown
03 Deceive (Fel, Int) -20 Unknown
66 Dodge (Ag) +20 Experienced (1gen+2exp+3exp)
29 Forbidden Lore (Daemonology) +0 Known (1gen)
23 Inquiry (Fel, Int, Per) +0 Known (1gen)
10 Interrogation (WP, Fel) -20 Unknown
10 Intimidate (S, WP) -20 Unknown
09 Logic (Int, Ag) -20 Unknown
09 Medicae (Int, Ag, Per) -20 Unknown
21 Parry (WS) -20 Unknown
43 Scrutiny (Per, Fel) +0 Known (1gen)
09 Security (Int, Ag) -20 Unknown
21 Sleight of Hand (Ag, Int) -20 Unknown
46 Stealth (Ag, Per) +0 Known (1exp)
43 Survival (Per, Ag, Int) +0 Known (1exp)
09 Tech-Use (Int, Ag) -20 Unknown
Talents:
Ambidextrous (exp)When combined with Two-Weapon Wielder talent, the penalty for making attacks with both weapons in the same turn drops to –10.
Blademaster (exp)When attacking with any bladed weapon, including chainswords, axes, and power swords, he can re-roll one missed attack per round.
Hatred (Daemons) (gen)When fighting opponents of that group in close combat, the Acolyte gains a +10 bonus to all Weapon Skill tests made against them. He also finds it difficult to back down from a fight with his hated foe, and must make a Challenging (+0) Willpower test to retreat or surrender when fighting them, unless suicidally outnumbered or outclassed.
Inescapable Attack (Melee) (exp)After making a successful attack test of the appropriate type as part of an All Out Attack, Called Shot, Charge, Standard Attack, or Stun action, the character imposes a penalty on all evasion attempts (Dodge or Parry tests) made against this attack equal to 10 times the total degrees of success scored on the attack test.
Jaded (gen)Mundane events, from death’s horrific visage to xenos abominations, do not force him to gain Insanity points or make Fear tests. Daemons, Warp manifestations, and other unnatural effects still affect him normally.
Quick Draw (exp)As a Free Action, the character may draw and ready a Pistol or Basic weapon, or a one-handed Melee weapon.
Two-Weapon Master (Melee) (exp)When armed with two single-handed weapons (such as a pistol or sword in either hand), he ignores the –20 penalty for Two-Weapon Fighting (see page 228).
Two-weapon Wielder (Melee) (exp)When armed with two one-handed weapons (either melee or ranged weapons), after making a Half Action attack (this can be a Standard Attack* (Errata 1.1), a Swift Attack, or a Lightning Attack with a melee weapon, or it can be a single shot, semi-auto burst, or full auto burst with a ranged weapon), he can make a single additional Half Action attack following the same restrictions with the other weapon as a Free Action. In effect, this allows him to attack twice in a round, once from each of his weapons. Both of these attacks count as being part of the same Half Action, and both tests made to attack with the weapons suffer a –20 penalty.
This talent can be taken twice, each time with a different specialisation (melee or ranged). If he possesses both talents, then he can fight with one melee and one ranged weapon. When this talent is taken with the melee focus it counts as having the Weapon Skill and Finesse aptitudes, and when it is taken with the ranged focus it counts as having the Ballistic Skill and Finesse aptitudes.
Weapon Training (Solid Projectile, Chain) (gen)When a character attempts to use a weapon he does not have the correct Weapon Training talent for, he suffers a –20 penalty to any relevant Weapon Skill or Ballistic Skill test.
Bonuses:
Survivor’s ParanoiaWhile a death world character is Surprised, non-Surprised attackers do not gain the normal +30 bonus to their Weapon Skill and Ballistic Skill tests when targeting this character.
Touched by a DaemonAn Exorcised character counts his Insanity bonus as 2 higher for purposes of avoiding Fear tests (see page 289 of the Dark Heresy Core Rulebook). Additionally, he can never again become possessed by the same Daemon that once possessed him.
Sure KillIn addition to the normal uses of Fate points (see page 293), when an Assassin successfully hits with an attack, he may spend a Fate point to inflict additional damage equal to his degrees of success on the attack roll on the first hit the attack inflicts.
Malignancy:
BloodlustMurderous rage is never far from the character’s mind. After suffering damage (after Armour and Toughness bonus) in combat, he must succeed at a Willpower test to allow his enemies to flee, be captured, or incapacitated, rather than killing them outright, even if his intent is otherwise.
Divination:
Truth is subjectiveIncrease this character's Perception characteristic by 3. The first time he would gain 1 or more Corruption points each session, he gains that amount plus 1 instead.
Exp (3850/4000):
WS +5 (250)
Ag +10 (350)
Per +10 (350)
Acrobatics +0 (100)
Dodge +20 (500)
Stealth +0 (100)
Survival +0 (100)
ambidextrous (300)
blademaster (400)
inescapable attack (300)
quick draw (200)
two-weapon master (600)
two-weapon wielder (300)
Внешность:Сначала вы увидите её лицо...
Потом рассмотрите её тело...
Может даже успеет заценить её...
Но в любом случае, последнее, что вы узрите, это её блеск...
А в целом...
Когда смотришь в её жёлтые, цвета янтаря, глаза:
Что? (с)
Когда хочешь узнать цвет волос:
Темнее, чем твои... (с)
Когда спросил её про кислотный ожог:
Ханакади не прощает ошибок. Это - самые незначительные их последствия... (с)
1.50m/50kg; 27 years; Fair Skin; Black Hair (if she ever let them grow); Amber Eyes; Acid Burns and Stunningly Attractive Physical Quirks; Bag of Slightly Acidic Soil Home Memento; Stone Carved with Terrible Runes Back Memento; Softly into the Dark: Your end should be a personal matter. When death approaches, strive to find a place of isolation and privacy where you can settle your duty to the Emperor.
Характер:Когда у тебя сдали нервы:
Кхх... Жалкое зрелище... Ты не продержался бы на Ханакади и пары часов... (с)
Когда отпустил не смешную шутку:
... Знаешь, что значит "Эллеантрис"? На ханакадском это значит "Кровавая". Твоё имя случаем не переводится как "хреновый шутник", м?.. (с)
Когда распускаешь руки попусту:
Тронь меня, и можешь начинать искать хирургеона. В лучше случае ради того, чтобы он сделал тебе новые конечности... (с)
Когда её умудрились ранить:
Я.. буду.. выпускать.. твою кровь.. по капле!.. (с)
Когда враг Его наказан:
О Бог-Император, ты отдал кровь свою нас ради! Прими же кровь неверных, дабы долг уплатить пред тобой наш! (с)
Когда речь зашла о смерти:
Никто не должен видеть твою смерть! Никто!! Это только между тобой, ей и Богом-Императором... (с)
Когда кто-то захотел услышать твою историю:
Зачем тебе знать мою историю, м? Её знаю я, мой господин и Бог-Император. Ты не я, ты не похож на моего господина, и ты уж точно не Бог-Император... (с)
Иногда просыпаясь посреди ночи от:
О Боже-Император, оно шепчет! Сделайте, сделайте что-нибудь!!! (с)