[Cortex] Into the Crimson Code [EN] | Партия


Little Jas

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Автор:   DSmith
Раса:   Medieval Human (Larva)
Класс:   Thief
Мировоззрение:   Нейтральный
Внешность
Name: Jasson
Height: 4'6'' (1,37m)
Weight: 61,7pounds (28kg)
Eyes: Green
Hair: Black, short, greasy
Skin: White, huge freckles
Age: ~16?
Характер
Despite looking young by todays' standards, Jasson behaves and thinks a lot like an adult - although, again, not todays' adult. In his universe, it is the first half of XIVth century from Christ's birth.
История
Навыки
==DISTINCTIONS==
Little Urchin — Jass was an orphan since he knew it, and a one with the lowest wealth possible. All his life he spent on the streets.
Fangbearer — In a twist of fate, Jass became the owner of an old and powerful relic - a magical dagger that contains the soul and will of the Snake King.
Medieval Lad — Everything about Jasson, even the absence of surname, speaks clearly of his origin as a commoner from middle ages.



==FASHION==
Aesthetics: d6.
Rationality: d10.
Improvisation: d8.



==SPECIALTIES== d10+4d8
— Maneuvering d10
— Stealth d8
— Sleight of Hands d8
— Deception d8
— Mysticism d8


==POWER SETS==d10+2d8+3d6
LITTLE THIEF
— Stealing d8. Living off of this, you will learn to be good at it.
— Dirty Moves d6. If you got caught, you have to put up at least some resistance.
SERPENT SOUL
— Royal Venom d10. The blade of the knife is always dripping deadly substance, able to poison even rocks and metals somehow, causing them to crumble and erode.
— Serpent's Grace d8. Something about the ancient magic wards off harm and enemies' attention from the bearer, as well as guides his reflexes and strikes.
— Snake Speech d6. Holder of the Snake Knife can understand snakes, wyrms, slithers and other creatures related to them, as well as read their movements to some extend. The wielder can be pretty terrifying even to non-serpents.


==SFXs==
Snake Eyes. Step up +1 effect die when creating 2 or more opportunities.
Disgusting Beverage. Step down the Serpent Soul dice until the end of the scene when reducing stress using alcohol.
Serpent Whispers. Double or step up a die of Serpent Soul power when using it. Spend 1pp or take the same die as mental stress.

==LIMITS==
Gear-Dependent Boons. Shut down Serpent Soul and gain 1pp. Take an action against Doom Pool to recover the power set.
Desynchronization. Turn chosen power trait into a complication and remove the equal or less die from the Doom Pool. Activate an Opportunity to remove the complication and recover the power.
Paranoia. Take a die from the Doom Pool, step it down and apply it to yourself as emotional stress.
Инвентарь
==MILESTONES==
LONG WAY HOME
Nothing personal, but you really need to go back home.
1 XP when you do something unnatural to this world.
3 XP when you suffer from the effects of Desynchronization.
10 XP when you get closer to getting back home or give up on that to save endangered people.

SERPENT SERVANT
Relationships between you and, uh, your burden are quite complicated. The truth is, they cannot stay this way forever.
1 XP???
3 XP???
10 XP When you get a trauma due to Serpent Whispers to save the day, or refuse to do so.

Dr. Hydra

В игре

Автор:   Crechet
Раса:   Mutant
Класс:   Kinda sus scientist
Мировоззрение:   Нейтральный добрый
Внешность
"Dr. Hydra" Mask:

Civilian appearance:


"Dis bastard doesn't know what 'e's doin. Joehst anahther self-cahnfident pahsh bahy wit... wit a BOEHNCH o' sco-o-ops in identical stupid cahstume and deir shiny tahys. Like foehckin moehppets, innit?.. Ya-a... Can't 'ahld ooeht against de Cahloehmn and de moon, dis foehnny bastard! I swear to you, pal. Stay no mahre dan a mahnth..." — Casual visitor to a London pub

Tailor-made black double-breasted jacket. The ironed classic trousers are black like the jacket. They are complemented by a pair of polished, pointed-toed shoes dressed over a black sock. Black suspenders with a green geometric pattern that looks like scales are hidden under the jacket, as is a starched white shirt with a green vest worn over it. An emerald tie with a clip on it completes the look. The clip is silver, as is a pair of cufflinks on the sleeves.

The Hydra costume looks like an ordinary evening dress for some kind of dinner party at the city's beau monde. The only thing that sets it apart from other costumes is the large green hero symbol on the back. And the gadgets that the young man carries with him.
On his head sits a heavy silver helmet with a built-in visor, a crystal, and a dozen other modifications. This is a device that records his memory. And his main defense. White gloves with multifunctional projectors inside them sit tight on Hydra's hands. And unloading is hidden on the belt under the jacket: a lot of pockets with small gadgets for work hang on it.
Hydra's "evening attire" itself is also no ordinary three-piece suit. It is compacted in the manner of a military uniform. In addition, the tissue itself is created in the image and likeness of a young man's cells and can self-repair. But the hero's greatest pride is his shoes. They have special climbing devices built into them, allowing the Hydra to move almost on vertical surfaces if necessary!

In general, Hydra tries to create the impression of a "refined gentleman", as he himself admits, in order to dull the vigilance of the enemy on the streets. Guys in leather jackets hardly expect a good fight from a guy in a clean tailcoat. And his strategy surprisingly works!
Характер
"When i fihst saw him, i thought: this guy knows nawthing about the city. He's not from heeuh. He's not from the hood. Faw fuck sake!.. This guy dressed up like a rich boy faw a parade... faw a street fight with some goons from Manchestah! What a clown, i thought... but now i know - he`s not. Nah, man. NA-A-AH! He's not JUSTA clown. He just LOVES to show off. This fucking posah!" — Chappy from the streets of London

Jessie is an extreme form of struggle for an idea, when both sides of the argument run out of arguments, or one of the parties simply does not want to listen to them, and then fists speak instead of them. He cannot help the suffering and destitute on the street in any way directly. And can not help the villains legally. Therefore, JJ puts on a mask and becomes Doctor Hydra - a street vigilante and a fighter for justice.

In her mask, Hydra is the exact opposite of Jesse's everyday personality. He is just as active and talkative, but acts much more confidently. Modesty and awkwardness disappear from his speech. In their place come playful taunting of their opponents, sarcasm and a sense of superiority. Because of this, the inhabitants of the poorer areas of London often refer to him derisively as "posh boy" or "Doc Mock". He calls them "scoops" in response.

The Hydra never stoops to senseless cruelty. He seeks to help not only the victims of criminals, but also the supervillains themselves, often looking for methods and ways of rehabilitation. But he does not have a drop of sympathy for monsters consciously choosing the path of evil and violence. Especially to the most cruel of them. Hydra makes no exception to this rule for anyone, even if it's his friends...often ex-friends, or family members.
История
Real name: Jesse Jenkins | Aliases: Dr. Hydra, Doc Mock, Hydra
Occupation: vigilante, metabiologist | Affiliation: Hydra Legion
Status: not registered | Type: biological (?) | Code: White


Jesse Jenkins was a young prodigy of Oxford uni: shrewd as his father, hardworking as his mother, sharp-witted, ingenious and all… but not without flaws and problems. He had no friends since childhood and grew up to be a self-reliant socially anxious person.
The situation was not helped by JJ's father either, as he was the world-famous supervillain Python. He knew about it since childhood. Jesse was worried about his father. Each crime of Python caused the boy to feel fear and guilt. And even more alienated him from those around, making boy closed.

Jesse himself received no powers. And oh boy, he was grateful for it!
Being an ordinary civilian, the guy was not threatened to become part of the family business and follow in his father's footsteps. His shoulders were free from all the pressure he could have had. As expected, after his father was caught for the last time, JJ finally tried to open up to people... but it was too little too late. He could not overcome himself and his fears.
So instead he hid himself behind scientific research in the fields of metabiologi. He was very successful as a scientist and inventor! Along the way, he met many colleagues who would help him in the future. A team gathered around Jesse. Professor Josef Mendelstein became his mentor and helped him get a research grant. Several fellow students from the university completed the research group.
And their future best friend Carl Harris completed their team. Karl was a wonderful scientist, one of the best metabiologists of that time, who tried to recreate the genes of superhumans inside his vipers… and was unlucky to find one of those snakes outside of terrarium and it bit him.

Jesse found his friend unconscious on the lab floor. The next morning Carl woke up not only alive, but feeling better than ever!

The man became stronger, taller, faster. And he continued to grow.
His skin began to flake off, rejuvenating the man from time to time. Emotions faded, as did pain. Eyes began to see in the infrared spectrum! Karl saw in these mutations the complete success of his research. Jesse suspected the worst.JJ took some of his friend's tissues for analysis, the results were shocking: Carl's body not only quickly mutated — his DNA rapidly decayed and rearranged, threatening the man not to live until the end of this year.

Jesse even repeated the experiment with the same snake on himself, infecting himself with a mutation (albeit not getting the same effect as Karl) and only after that turned to the scientist with the result of his analysis. Jesse was too flustered, rude and pushy when he told Carl the bad news. Friends quarreled.

The next morning, Carl accused Jesse of cheating and trying to steal his powers because he saw on the cameras how the young man repeated with a snake on himself. Yesterday's friction escalated into a quarrel that ended with JJ being kicked out of the lab.
Scientists began to look for a solution to the problem separately from each other. Karl continued to research snakes and try to improve the mutagen and the machine with which he transferred mutations to reptiles. Jesse explored his own body and his genome.

As a result, two weeks later, Jesse discovered that he still inherited one superpower from his parents: his body was unimaginably resistant to any outside influences and mutations! This made him the perfect guinea pig for experiments. In one more week, he was able to stabilize the "Viper strain" mutation in himself. But over the next five weeks, he didn't get any further than that.

Unfortunately, he could not implant his innate mutation into anyone else's body. And based on it, he could not find a cure for Carl. Jesse's decision... was only for Jesse. In his moment of greatest desperation, JJ suddenly realized that if he couldn't help Carl directly, he must look for an alternative solution. And he found him again in his cells. Like the bodies of starfish, the cells in Jessie's body became universal duplicators after they mutated!

The young man turned to his mentor, Professor Mendelstein, for help and asked him to share with him the developments in the technology of cloning and genome editing, as well as the fight against congenital diseases. The professor himself completed these studies due to ethical issues many years before his immigration from Germany. Human experiments were banned a long time ago and were not ethical.

The professor shared his research with the student, specifying why he needed them. Jesse replied "for self-experimentation". And after that he went to his father's old lair. So he found all the necessary equipment to start work on a cloning machine. He finished work on it in another month by Christmas. After that, the guy went to visit his friend for the first time in three months.

As it turned out, Karl also did not sit idle all this time!
Oooh, far from sitting idle! He also continued his research and reached a dead end at some point, understanding how to strengthen his mutation, but not reverse its effects. And then he turned for help to the only person who could help him. No, not to Professor Mendelstein. To the Column! Only he had contacts of mad scientists who experimented on people.
Karl became friends with one of these scientists and enlisted his help for his experiments. They got the DNA of a werewolf, some kind of alien and a couple of superhumans, introducing them into the body of Carl. It stopped the process of cell breakdown... but the price was high. Prior to this, the stable changes in his body had gone drastically, inflating Carl's body to an incredible size and turning him from an ordinary person into an ugly humanoid reptile, twisted and grotesque. Carl's mind was clouded.

When Jesse found his friend from Carl Harris inside the reptilian skull of Doctor Reptile, only fragments and memories remained, in refined and comical manners for such an image and love for his family. It was his family that became the first guinea pigs in turning into monsters.

Carl decided that if he could not become normal, then he would make "kinship" and strangeness a social norm! To do this, you just need to turn the entire population of London into monsters. It was this plan that the monster laid out for Jesse, who came to help him! And when Jesse refused, Carl remembered something else from his past life: hatred for an old friend.

They started fighting and Carl washed the floor with Jesse's body. Doctor Reptile was too strong! Only thanks to his mutation and the help of Carl's daughter turned into a goanna-like monster, Jesse was able to escape: the girl remembered him and helped to crawl away. The father did not forgive this and smeared it into porridge with a blow of the tail.

At that moment, JJ realized that his friend could not be saved and that he was a danger to society. And he clearly understood that he survived only thanks to good luck and the new properties of his body. He needs help. And not the help of a standard hero team, but someone he can trust. But who? Jesse has no friends but himself!

t that very moment, a disgusting idea pierced the young man's mind. Disgusting but brilliant! Returning to his father's lair, he installed a sample of his DNA into a cloning machine and began fixing his father's bank robbery equipment. He finished with everything in just three days, creating an entire army and weapons.

On the Christmas weekend when Doctor Reptile launched his plan and attacked the holiday parade with his army of reptiles and a pathogen that turns people into monsters, Jesse was already waiting for him. No, not Jesse anymore - Doctor Hydra! He blocked the path of the monster with his army of clones.

A bloody massacre began during which Hydra prevented a terrorist attack on the square, grabbed Carl and injected him with a suppressive mutagen compound and made his debut as a superhero. This was the end of his life as a civilian and the beginning of a secret anti-villain campaign.

Dr. Hydra was everywhere and nowhere thanks to the clones. His secret identity became a very famous topic in the world heroic community. Many claimed that he was the strongest hero in the world in terms of skill and he time and time again proved those claims by defeating villains, new and old.

And even though he saw little point in constantly fighting on the street because "he only fought the symptom, but not the disease itself," Jesse still continued to catch criminals on the street while reviving his metabiology laboratory with the help of former comrades and new discoveries.

Now his goal was not just to study the metapowers of people, but also to find a way to help those who cannot control them or somehow suppress the most dangerous aspects of the abilities of criminals without harm to their health. And most importantly, find a way to return Carl to his body and mind. He remained in the metahuman prison.

The plan went on without change. Jesse started his own company and secured government support. Yes, outside of his superhero personality, he remained unsociable and lonely, but he was satisfied with his position.

Until one day Dr. Hydra heard a call for help... and answered it without hesitation!
Навыки
    Milestones!
NOMEN ILLIS LEGIO
Doctor Hydra's greatest scientific breakthrough is his cloning technology, which he is still perfecting and constantly using in field trials... most often to create copies of himself or for dubious scientific experiments!
1 XP, each time you create a Resource or Assets with clones, or copy someone else's
3 XP, when creating a new clone or the current "main body" is damaged for the first time in the scene
10 XP, when changing Dr. Hydras body to a new one or creating a new one/repairing a body for someone else with the help of technology


    Character set!

== Distinctions ==
≫ Smug and artful — Hydra is as quirky as a snake and on a subconscious level feels the weaknesses of the enemy. He trained this natural instinct not only for a fight, but also for dis-jokes and barbs at the most unforeseen moments. It doesn't help him make new friends or find himself a girl, but it makes fighting him unbearable.
≫ The cycle ends here — being a full-fledged doctor, Jesse was initially against violence and causing harm to others, and even more so killing. But after the incident with Carl, he took the lesson "with great power comes great responsibility" too literally, and the original Hippocratic Oath became part of his code of honor. He does not recognize villainy and believes that those like him should be better than this.
≫ Aberration — even though the full transformation into a reptile and Hydra passed by, the reptilian genes still make themselves felt from time to time making the guy more bestial. He quickly copes with the obvious manifestations of such a change. But sometimes the activation of the mutation is very imperceptible and he does not notice how he succumbs to instincts.

== Fashion ==
≫ Aesthetics: d8.
≫ Rationality: d10.
≫ Improvisation: d6.

== Specialties ==
≫ Master Mad Science — d10
≫ Expert Martial artist— d8
≫ Expert Detective — d8
≫ Expert Athlete — d8
≫ Expert Taunt — d8

== Apex ==
The reptilian genes mixed with Jesse's mutant factor made his body incredibly hardy and easily adaptable to any conditions, essentially making him a near-immortal life form. For this, he has to pay with periodic bouts of transformation and naughty instincts, but is this such a big price for superpowers? ..
≫ Reactive adaptation — d8.
Jessie's cells change automatically and may even deliberately begin to "molt" in response to some kind of danger or stress from outside. It was this power that allowed him to survive the fight with Reptile.
≫ Peak strength — d8.
Jesse's augmented physiology allows him to use his body in ways that would be extremely traumatic for normal people. He can remove the restriction from his body and dull his sense of pain to use over 100% of his physical strength.
≫ Psychofield — d6.
Unbeknown to Jesse, he has some latent abilities that were never observed before or he did not observe them did not notice. One of these powers is a latent psychofield. Whether it appeared as a result of a mutation or whether it was Jesse's cells that adapted to the frequent rewriting of memory with the help of a helmet is unknown. He can affect the emotions or short-term memory of people near him.

== Prospector of Knowledge ==
There is no doubt that Dr. Hydra is a mad scientist. On the side of the good guys, but that doesn't make his creations any less insane. In addition to cloning, he explores all areas of the strange, from memory manipulation and transference to force fields and projections of the imagination. The sky is the limit!
≫ Serpent King — d10.
The helmet on the Hydra's head is not just a piece of protective ammunition. It's also an almost indestructible bucket of bolts! The Serpent King constantly records Hydra's memory and data, allowing him to transfer memory between different bodies. In addition, it is equipped with powerful visors for analyzing the environment, which gives the Hydra something like the gift of foresight. Or so he says.
≫ Low energy gloves — d6.
The Hydra is equipped with a pair of gloves that can generate and manipulate electricity.
≫ Force field boots— d6.
Hydra's boots have a force field generator... not very practical, but they're echoes of his father's redesigned equipment.

≫ SFX: Anything you can do i can do better. Step down Snake King once to create a d8 copy (minimum) of a Resource or Asset created by other character in the scene. Spend 1 PP to create a copy of a Resource or Asset with a die equal to the original.
≫ SFX: Quick Inventions. Add d6 and step up your effect die by +1 when using "Prospector of Knowledge" to create assets.
≫ SFX: Pounce! Add d6 and keep an additional effect die for each additional target.

≫ Limit: Desynchronization. Turn chosen power trait into a complication and remove the equal or less die from the Doom Pool. Activate an Opportunity to remove the complication and recover the power.
≫ Limit: Don't see it coming. Remove one of your Assets or Resources created in this scene to gain 1 PP. You cannot create the same Resource or Asset until the end of the current scene.
≫ Limit: Socially anxious. Start every scene with a Complication of the same name equal to the largest die in the doom pool. Complication cannot be removed by the character himself.
Инвентарь
XP: ?
Stress: P 0 / M 0 / E 0
Effects:
≫ Assets, Resources, Complications

Loophole

В игре

Автор:   roloroma
Раса:   Человек
Класс:   The Self-resolving Paradox
Мировоззрение:   Хаотичный добрый
Внешность

Loophole seems to be something. White pale skin, mutted hair, strange clothes... Even if you consider a possibility that he is not from this world it would need to be a really strange one. His look could be a mutation or just a good dermatologist but no, it's the future fashion to look like a ghost or something. Glowing eyes are just some cosmetic magic for example.

His small figure of snake which biting its own tail is the most interesting part. Any scan for high-tech, magic, psychic and so on will be positive, like that is a "get everything - time travel for free" bundle deal.
Характер
Okay... You will not like this guy until you get to know him better. He seems to be a chatbox without any kind of self censoring or room reading skill. Also he is always sleeping and always "tired", no matter how much he slept.

After that, tho... He didn't want this power, yet he appreciate it and use it carefully. Time is relative and so is the "better" future, but he is just trying to make this world a better place. Even when there is no hope for it.
История
Real name: Jesse Jenkins | Aliases: Loophole
Occupation: criminalist, student | Affiliation: Oxford Criminalist Department
Status: Registered | Type: Chronokinetical/Parthaly mutant | Code: Red (Non-uroboros: White)


The Timeline of Time... The TimeTimeline?.. To be renamed.So, imagine a pipe with a laminar flow. Because of the friction, water is the fastest away from pipe's borders. Same with the timelines. In other words, there is the fasters timeline. And as a water flow will push everything into its center, the time flow pushes everything that can be pushed by time into that line. Energy of multiverse expansion, tachions, time magic, time tech, every imaginable fascinating possibility.

Loops and HolesOkay, so there is a really strange universe with a bunch of time related things. So what? That is an easy question to answer. The Uroboros. Or, the Self-resolving Paradox. If something must create itself than there is no better place than this timeline. This metallic cold snake figure just... Pops into an existence because it must for be created. And in the right hands it might.

How to Chronopunk universeJesse Jenkins was your typical student at Oxford, Time Criminalist department. You know, work hard to make the world a better place. Time Control Tech was a part of his life like for everyone else. Slow time to sleep more, speed it up to wait for your date to come, rip it to get a cold soda from the fridge. Life was easy for the most. He was showing great promises for the future. Little did he know, that he would need to make great promises for the past.

Front to the Past! The problem with time travel is that it's impossible. Or not. Apparently not. Jesse just found this snake figure on his table. It was a time artefact, wrong home warp of them is not a rare case, but something was wrong about it. Every one else couldn't feel it. Like it was responding to him. Interesting... How to activa~~?...
There were times. Many times, definitely not a time. He used it again and again to save himself from himself, trying to understand how it works. And he got it! Never use unknown time artefacts, check...

The loop Uroboros was a known artefact. It creates itself when the time itself is in danger. It chooses someone to wield it and make him into a loop of events after which it will be placed somewhen different. Powerful thing, yeah. But what exactly could be so bad that Uroboros has showed? Doesn't matter. Jesse had some ideas how to use it for good and that was enough. At least he can be sure that his actions will prevent a disaster and if those actions will be good... He will be good, right? I mean, how selfish you can be to save universe by making crimes?
Навыки
== Milestones ==
FOOL THE TIME
Sometimes time do not want to bend easily. Sometimes it even seems like it wants something to happen. But who cares? Not Loophole.
1 XP when you need to use a double loop.
3 XP when you generate a critical information by looping.
10 XP when you save someone from the observed death or when you surrender it.

DETECTIVE WORK
He was trained to deal with a complex time managing of time crimes. And he is kinda like it.
1 XP when you find a significant detail.
3 XP when you can make a step in solving some mystery.
10 XP when you discover someone's significant secret and choose to use it or let it slide for a greater good.

== Distinctions ==
≫ Stains of Time — Loophole is not familiar with the "deadline" concept. His power gives him much more time than anyone could need of their own live. Yet, this leads to overestimation of his abilities: he often not getting enough sleep, sometimes he is late and he thinks that he can solve any problem. Even when he is half asleep and half dead.
≫ Futurist's philosophy — Loophole does not think like human (or at least tries to not). When you can make the difference - it is too risky, naive and selfish to think like one. When he makes a decision - it must be done in a way that is best for the future. Sometimes a very distant one. And often this leads to miscommunication with the team or even with himself.
≫ What, Why and How The Fu~~?! — Time Shift is an enormously powerful ability. But the most of it's power comes from the fact that little to no-one knows how exactly it works. Surprise effect is a big part of his plans and if enemies can play around it, or worse, allies can't - situation can turn into a disaster surprisingly quickly.

== Fashion ==
≫ Aesthetics: d6. Loophole does not care about how he looks when he do something. Someone could say it's an aesthetic by it's own.
≫ Rationality: d8. Planning is essential... If you have one shot only. Of course you need to know how to create enormous algorithms, but they can lead you only so far...
≫ Improvisation: d10. Loophole need to be absolutely sure that he will be able to close a loop. And there is not much time to think when it comes to it.

== Specialties ==
≫ Master Detective — d10
≫ Expert Science — d8
≫ Expert Stealth — d8
≫ Expert Acrobatics — d8
≫ Rookie Sharpshooter — d6
≫ Rookie Driver — d6

== Time Shift ==
Uroboros is a symbol of the time inevitability. Yet, Loophole uses it to show that inevitability does not mean uncontrollability. He can create loops in the time, by placing himself back in it. The Loop is called so because it must start and end at the same time-space point and will always result the same in terms of observable outcome. Also, it's highly unrecommended by Time Travel Society (TM) to transport any information more than ten minutes into the past. Or there will be consequences.
≫ Time Blink d10
The ability to jump back in time can be used to dodge the danger, short the distance to the enemy or even to bypass some obstacles.
≫ Time Clone d8
It's not cloning. More like... It's he, but the one from the future who traveled back in time. This can be used for combat advantage. Obviously.

== Future Tech ==
Loophole is from the future. Or, to be more specific, he is from a futuristic timeline. With some gadgets from it.
≫ Guster Buster d8
An energy repulsor in a small form-factor of a watch.
≫ Space shifter d6
Shortrange teleporter for a home usage. In his timeline they can be deactivated so easily, that nobody uses them outside.
≫ Hoverboard d6
Simple hoverboard. Basically a toy.
≫ Cal-Q-Lator d6
Powerful quantum based computer. Future of the smartphones. Can generate truly random sequences, random even though the time travel loops.


≫ SFX: Set-Up. Make enemy "setted-up" while activating his opportunity. When he will create an opportunity next time in this scene it will be 0 instead of 1. Activating 0's opportunities gives +1 to effect dice of that roll.
Let's save this for the future.
≫ SFX: How the Fu~~?. Spend 1 PP to activate an opportunity from the last round in the scene and step up your effect dice +1 when using Time Shift.
You didn't screw up this time. But what about this time?
≫ SFX: Opportunist: Spend 2 PP to activate 2 as an opportunity.
It was somewhat good... Yet, exploitable.

≫ Desynchronization. Turn chosen power trait into a complication and remove the equal or less die from the Doom Pool. Activate an Opportunity to remove the complication and recover the power.
≫ Against the Odds and Evens. Count both 1 and 2 on your dice as opportunity to receive 1 PP. Can be activated only before roll.
≫ Combo Breaker. Step down stunt dice -2 and step down the biggest doom pool dice -1.
Инвентарь
XP: ?
Stress: P 0 / M 0 / E 0
Effects:
≫ Assets, Resources, Complications

Margaret `Widowmaker` Wright

В игре

Автор:   lonebeast
Раса:   Snake Waifu
Класс:   The last Wayward
Мировоззрение:   Хаотичный добрый
Внешность
If you think "sexy!" when she wraps her legs around your neck, that will be your last thought before she snaps your neck.
Widowmaker would look like an attractive short-haired brunette in her early twenties... if not for her yellow "snake eyes" with vertical pupils, her forked tongue that can stretch for several feet, her ability to open her mouth UNNATURALLY wide, showing her venomous fangs, and that she moves with inhuman grace and flexibility, striking unnatural poses and contorting her body at impossible angles just for fun - long story short, she looks like someone from the depths of uncanny valley.

Her costume is a tight-fitting dark green spandex and is supplemented with a domino mask and metal claws on both hands and feet, which Widowmaker uses for both climbing and combat.
When Margaret wants to pass as a normal human girl, she puts on a wig, a pair of contact lenses, moves like a normal girl and covers her mouth with her hand when she smiles, which many men find "cute".
Характер
For years, Earl has been trying to find an answer to this question: "Can an orphan, someone abandoned by their parents and with no government support, earn a decent place in this world with honest ways, without becoming a criminal?" I want to live up to the day where I can repeat this question and hear "Yes".
Take a young blogger who is against all bad things and for all the good things, then make her a superhero, and you'll get Margaret. In her blog and vlogs she posts lengthy speculations about the origin of crime, why people do it, why the laws don't work when they should, how the world could be made a better place, and so on. She's always eager to defend any oppressed group: LGBTQ+ people, people of color, sex workers, homeless people, people with special needs, animals and so on. As a superhero, she tries to follow the old AHA (American Hero Association) code, avoiding killing unless she really sees no other way, and before doing something, she tends to ask herself "is this really a good thing to do, what consequences it will have?", but if she had REALLY convinced herself that the criminal before her cannot be brought to justice the usual way and feels no remorse, she will use her venomous fangs and watch her victim die. Well, at least she tries not to break other tenets of the code, such as "Never reveal another hero's identity" or "Never do any anti-American things". She does not want to become a registered superhero - she believes that justice cannot be done by legal means only in this imperfect world... and doesn't want to be chipped.
I consider myself a humanovegetarian - my version of veganism doesn't prohibit eating human meat. *devilish grin*
История
Real name: Margaret Wright (?)
Aliases: Viper, Widowmaker
Occupation: vigilante, blogger, influencer, Onlyfans model
Affiliation: Waywards (formerly)
Status: not registered
Type: biological (?), psionic
Code: Red
Powers:
Superhuman agility
Peak human strength
Venom
Prehensile tongue
Ophidian senses
Mind reading
Telepathic communication
Hypnosis
He could simply kidnap us. But he wanted to toy with us young girls and our hearth, he wanted to HAVE FUN in the process, son of a bitch! One day, I'll find him and I'll break his heart.
Viper's memory is a blank slate until the moment she woke up in some mad scientist's lab, turned into a human-reptilian hybrid by using various reptilian and Roswell alien DNA. She was scared, confused, she tried to fight back the scientists who conducted their experiment on her... it went on for days and weeks, until the secret lab was raided by a group of young vigilantes.
They were calling themselves the Waywards - a group of homeless superpowered teens who lived in an abandoned school building in the slums of New Edinburgh, taking care of a few hundred of other, non-superpowered homeless kids. Rescued by the teenage superheroes, Viper became the member of the team, she found new friends in them... and her love - she was smitten by their leader, the werewolf Earl "Urban Wolf" Ericson.
I heard El Lobo Loco dated her, and... well, he was an absolute psycho, so I totally believe he could.
But one not so beautiful day the Waywards, after having rescued a group of underage girls from some high-class brothel, got involved in a gang war against the human traffickers from the Monroe family. The family used all its resources against the teenage vigilantes: hired guns, corrupt officials, journalists and lawyers. During the gang war, Urban Wolf was killed, stabbed by a silver knife. Avenging their leader, the Waywards initiated the "plan B", hunting down every member of the family... which horrified the populace of New Edinburgh, the kids and even some members of the team itself. To stop the rampaging vigilantes, National Guard forces entered the city, martial law was issued. But the angriest of the Waywards, Jack "Chaos" Harrison, did not agree to stop until all the Monroe family members are dead, and not even his friends were able to convince him to stop. And... that was the beginning of the end for the Waywards.
In an attempt to fight the organized crime, we had to adapt their own methods. We became another mafia. And I still don't know if there was another way.
Chaos was expelled from the team, but some of its members followed him. Some jumped ship, horrified by the atrocities committed by their comrades and not wanting to be caught in the crossfire. Some tried to do what they did before, but their efforts were not enough. The team dissolved.
Several years passed. Some of the "OG" Waywards are dead, some incarcerated, some ran away, some tried to form their own teams, some desperately struggle to protect the kids from their community. Viper, now calling herself the Widowmaker, is still in touch with the latter, but more often than not she works alone struggling to find answers to her questions: what went wrong, what could be done differently, was Earl's dream a mistake?
As Widowmaker, she is a lone superhero, a blogger/influencer and a successful Onlyfans model (people pay big money for her nudes!). (Thanks to having dated Trevor Scat, the Waywards' computer geek, she knows how to not allow her accounts be connected to her real identity.) As Margaret Wright, she's a struggling underpaid freelance journalist and a human and animal rights activist. She eventually found out who she really was before her amnesia - a girl who fell to the charm of a stunning young lad (AKA Mr. Doe, Code Red metamorph, one of the supervillain mercenary team known as the Kidnappers), got married and then mysteriously disappeared. She got in touch with her real family, but has to keep distance - she doesn't want them to see her snake eyes and forked tongue, let alone know about her membership in the Waywards. Her family thinks Margaret is an independent woman who works as a journalist and is just too busy to visit them often; they know about her amnesia, but don't know the real story and think her husband is simply missing.
Urban Wolf was more than a human of flesh and blood, more than a hero. He was a dream given human form. And this dream cannot die. I won't allow it.
Over the years, Widowmaker became one of the most famous New Edinburgh superheroes, rivaling Valkyrie and Urban Wolf (when he was alive), a symbol of hope for oppressed people, feared by the criminals, worshiped by many fans, a friend to many registered and unregistered superheroes within and outside her former team, a media icon with many thousands of subscribers (sometimes her blogs get shut down, forcing her to start anew, often on a different platform). She could form her own team, but she just prefers to work alone, only occasionally joining forces with other superheroes.

Milestones

  MAKE THE WORLD A BETTER PLACE
In your own world, you tried not only to fight evil, but to promote good and to create something positive. In this world, you've got a lot of work to do too.
1 XP when you go great lengths to help people in need.
3 XP when you discover a person or organization that is behind spreading suffering, injustice or corruption.
10 XP when you inspire people by defeating a significant evil force.

  YOU DON'T KNOW ME, BUT I KNOW YOU
There are people in this universe that remind you of those you knew back in your world, but different. How different? And how NOT different?
1 XP when you learn an important fact about an alter of someone you knew in your world
3 XP when you make allies or enemies with an alter of someone you knew
10 XP when you let go of someone you knew in favor of their alter or vice versa
Навыки
== Distinctions ==
≫ Social Justice Vigilante
OKboomer: Widowmaker's popularity is a symptom of "Gen Z"'s overall stupidity and hype addition. She's nothing but a criminal who kills people, makes porn and writes pretentious posts in her blogs like this one. And still she has thousands of young idiots who follow her, and like her, and worship her because she tells them what they want to hear.
CheckMate: No. She is popular because SHE HAS A POINT.

≫ Freak of Science
Hey, bitch! You've got a pretty faAAAAA, GET OFF OF ME, GET OFF OF ME!!!
≫ Jury, Judge and Executioner
Kill you? Have you done anything that would deserve a death sentence? Actually, I'm looking for your masters from Los Palidos... and yes, I'm gonna kill them.

== Fashion ==
≫ Aesthetics: d10.
Dammit! This bitch is just toying with us!
≫ Rationality: d6.
Right - we have to kill that bastard WITHOUT harming his children - they didn't do anything. Let's make a plan...
≫ Improvisation: d8.
Fuck, time for backup plan: KICK SOME ASS!

== Specialties ==
≫ Master Journalism — d10
Time for some investigation!
≫ Expert Internet — d8
Rule one: always use VPN. Rule two: ALWAYS use VPN.
≫ Expert Streetwise — d8
Why, yes, I was one of the Waywards!
≫ Expert Charm — d8
So, she's a literal stripper ninja?
≫ Expert Heroes and Villains — d8
I knew many of them, I fought some of them, and I *chuckle* dated a few.

== Killer Reptile ==
≫ Superior Agility d10
Fuck! How did she squeeze through that?! It's less than two feet wide!
≫ Spitting Cobra Venom d8
Sentenced to LETHAL INJECTION!
≫ Forked Tongue d6
Come out, come out, wherever you are! You can't hhide forever, thisss tongue hasss more than one ussse!
≫ SFX: Venomous: Add a d6 and step up your effect die by +1 when inflicting Poisoned complication on a target.
≫ SFX: Regeneration: Spend 1 pp to recover physical stress or step down physical trauma by -1.

== Telepathy ==
≫ Mind Probe d8
I know what you're thinking. You think your lawyers, your henchmen will get you away from this before dinner. And that's why you'll DIE before this happens!
≫ Telepathic Communication d6
Jane? Sorry for using telepathy, I just don't want to be eavesdropped.
≫ Hypnotic Gaze d6
I... I don't know what happened - I couldn't move, I couldn't even avert my eyes, and she was walking to me, like in slo-mo, looking into my eyes with that wicked grin on her face... she grabbed my gun, I was gripping it like there's no tomorrow, so she just took away the clip... and she said "Boo!". I flinched - and my body finally moved, I could run... and I ran.
≫ Limit: Hypnotic Eyes: Can't use her Telepathy power set (except Telepathic Communication) without direct eyes contact or with her contact lenses on.
Hey, my eyes are up here! Fucking fetishists!

≫ SFX: Shameless: Spend 1 pp to ignore emotional stress, trauma or complication from Shaming.
Wait - was that a fucking clothing-destroying ray?! Someone here reeeally needs to get laid!... alright, I hope you like when the girl is on top! *pounce*

≫ Limit: Desynchronization: Turn chosen power trait into a complication and remove the equal or less die from the Doom Pool. Activate an Opportunity to remove the complication and recover the power.
≫ Limit: Mutant: Earn 1 PP when affected by mutant-specific milestones and tech.
Инвентарь
XP: 1
Stress: P 0 / M 0 / E 0
Effects:
≫ Assets, Resources, Complications

Moment

В игре

Автор:   QuantumQuarian
Раса:   The Famous One
Класс:   Hero-tuber
Мировоззрение:   Хаотичный добрый
Внешность
A very generic young man. There is literally nothing special about his looks. At least he's got that thick Bri'ish accent.
Характер
Quite impulsive.
История
To Be Revealed...
Навыки
Aesthetics d6
Rational d4
Improvisation d8

YouTube Sensation
Disaster Speedster

Video Master d10
Athletics Expert d8

Power set 1:
One Moment d8

SFX: Versatile
Split Power Trait into 2d at -1 Step, or 3d at -2 steps

SFX: For the fans
Spend 1 die to recover any stress.
Инвентарь

Firework

В игре

Автор:   QuantumQuarian
Раса:   Explosive Man
Класс:   Local Villain
Мировоззрение:   Хаотичный злой
Внешность
Short, but wide man with a killer mustache.
Характер
Arrogant and not friendly. Very explosive.
История
Навыки
Aesthetics d8

Beautiful Disaster

Explosion Expert d8

Power Set:
All Booms of Rainbow d8

SFX: Area Attack
Add d6 and effect die for every additional Target.
Инвентарь

Baskerville

В игре

Автор:   QuantumQuarian
Раса:   Werewolf
Класс:   Heir
Мировоззрение:   Нейтральный
Внешность
A guy with long black hair. He isn't very tall and not that muscular. Even thin, as his clothes almost all the time are wider in shoulders than they should be. Has beautiful eyes.

Характер
Very quiet. Wants a normal life and doesn't understand violence. Hates himself more than anything.

История
To Be Revealed...
Навыки
Unavailable
Инвентарь

Gal-in-a-Chair

В игре

Автор:   QuantumQuarian
Раса:   Tragically Disabled
Класс:   Operation Ordinator
Мировоззрение:   Хаотичный добрый
Внешность
A young girl. Literally a gal-in-a-chair, as she can't walk and uses wheelchair to move around. Her legs are crossed with scars and her ears are pierced multiple time. Has colored bangs.
Характер
Genki and very chaotic. Definitely doesn't take the staff seriously.
История
To Be Revealed...
Навыки
To Be Revealed...
Инвентарь

Helsinc

В игре

Автор:   QuantumQuarian
Раса:   Undead
Класс:   Werewolf Hunter
Мировоззрение:   Хаотичный нейтральный
Внешность
Pale woman with white hair. Missing her right eye, so wears an eyepatch. Her hair is decolored and her smoking habit is certainly self-desstructive.
Характер
Badass fighter, who severely lacks human affection and doesn't show the need for it.
История
To Be Revealed...
Навыки
To Be Revealed...
Инвентарь

Eel

В игре

Автор:   QuantumQuarian
Раса:   Eel-man
Класс:   Eelusive Threat
Мировоззрение:   Принципиальный злой
Внешность
Big, slimy and naked take on mermaids.
Характер
Poseur and drama king with an atrociously annoying sense of humor, based on puns with his own name.
История
  He himself doesn't know what is the deal, he just once woke up on a boat in the sea. He doesn't remember who he was before and how he did got there.

  After failing to implement himself back into the society, Eel turned towards the world of crimes. Thus, he was caught and served his time in the supervillain prison Tower-II. He was able to escape during the outbreak and randomly stumbled upon Hydra.
Навыки
Aesthetics d8

Eel but a man
Presentation makes a villain!

Theater Expert d8
Melee Combat Rookie d6

Power set 1:
Born with Eelegance (Eel body) d6

Power Set 2:
Eelectric Touch d8

SFX: Afflict
Add d6 and step up effect die when inflicting physical Stress
Инвентарь

Chelsea & Division

В игре

Автор:   QuantumQuarian
Раса:   Twins
Класс:   Sadistic Siblings
Мировоззрение:   Хаотичный злой
Внешность
Cute twin-sisters with differently colored hair.
Характер
"Fucking mental"
История
To Be Revealed...
Навыки
To Be Revealed...
Инвентарь

James

В игре

Автор:   QuantumQuarian
Раса:   Orphan
Класс:   Little Rascal
Мировоззрение:   Хаотичный добрый
Внешность
Quite a small kid with glasses and brown bob-cut hair.
Характер
Wishes to be a hero but after receiving powers he was able to only create chaos.
История
Навыки
Инвентарь