Ламберт Амблкроун (Б)
Автор:
DeadManEat
Раса: Человек, Класс: Воин
Сила: 0
[-5]Ловкость: 0
[-5]Выносливость: 0
[-5]Интеллект: 0
[-5]Мудрость: 0
[-5]Обаяние: 0
[-5]Принципиальный нейтральный
Инвентарь:Kit, Fighter’s
Price 9 gp; Weight 29 lbs.
This kit includes a backpack, a bedroll, a belt pouch, a flint and steel, an iron pot, a mess kit, rope, soap, torches (10), trail rations (5 days), and a waterskin.
Falchion
Cost 75 gp Weight 8 lbs.
Damage 1d6 (small), 2d4 (medium) Critical 18–20/x2 Type slashing
Category two-handed Proficiency martial
Weapon Group heavy blades
This sword has one curved, sharp edge like a scimitar, with the back edge unsharpened and either flat or slightly curved. Its weight is greater toward the end, making it better for chopping rather than stabbing.
Lamellar Cuirass
Eastern Light Armor
Cost 15 gp; Weight 8 lbs.
Armor Bonus +2; Max Dex Bonus +4; Armor Check Penalty 0
Arcane Spell Failure Chance 5%; Speed 30 ft./20 ft.
Lamellar is a type of armor in which small plates of various types of materials are strung together in parallel rows using fine cord. Lamellar plates can be constructed from lacquered leather, horn, or even stone, though suits of iron and steel are the most common. Lamellar armor can be crafted into various shapes, including partial pieces such as breastplates, greaves, or even entire coats. The properties of specific suits and pieces of lamellar armor are determined by their material.
This armor consists of a light breastplate and shoulder guards made from lacquered leather plates bound together and fitted over a silk shirt.
Shortbow 30gp, 2lb
Arrows(40) 2gp, 6 lbs
Equipment cost: 118 gold.
Total weight: 53 lbs.
Wealth: 11 gold.
Навыки:LN Medium Humanoid
Male Human Fighter 1 lvl. Favored Class: Fighter
27 yo, 6.7 ft , 235 lb
Deity: – None –
600exp
ABILITY SCORES:
STR 19 [+4] DEX 16 [+3] CON 14 [+2]
INT 13 [+1] WIS 14 [+2] CHA 13 [+1]
SAVING THROWS:
Fortitude +5 = +3 Fighter +2 Con
Reflex +3 = +0 Fighter +3 Dex
Will 1 = +0 Fighter +1 Wis
COMBAT STATS:
Hit Points 24 = +10 Fighter + 2 CON + 1 favored class + 8 Fighter(2lvl) + 2 CON + 1 favored class
AC 15 = 10 + 2 Armor Bonus + 3 Dex Modifier
Flat-Footed 12 = 10 + 2 Armor Bonus
Touched AC 13 = 10 + 3 Dex Modifier
BAB +2
CMB(Combat Maneuver Bonus) +6 = +2 BAB + 4 STR
CMD(Combat Maneuver Defense) 19 = 10 +2 BAB +4 STR +3 DEX
Initiative +1 = +3 DEX
Speed 30'
In heavy armor 20'
* Attack (Falchion): +2 BAB +4 STR +0 enh +1 feat = +7
2d4 +6 STR +0 enh +0 feat = 2d4 +6; Crit 18-20/x2
*Power Attack (Falchion): +2 BAB +4 STR +0 enh -1 feat +1 feat= +6
2d4 +6 STR +0 enh +3 feat = 2d4 +9; Crit 18-20/x2
* Attack (Shortbow): +2 BAB +3 DEX +0 enh +0 feat = +5
1d6 +0 DEX +0 enh +0 feat = 1d6; Crit x3
RACIAL TRAITS:
● Ability Score Racial Traits: Human characters gain a +2 racial bonus to one ability score of their choice at creation to represent their varied nature.
● Size: Humans are Medium creatures and thus receive no bonuses or penalties due to their size.
● Base Speed: Humans have a base speed of 30 feet.
● Languages: Humans begin play speaking Common. Humans with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic). See the Linguistics skill page for more information about these languages.
● Bonus Feat: Humans select one extra feat at 1st level.
● Skilled: Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.
CLASS FEATURES:
● Favoured Class (Fighter): Whenever a character gains a level in his favored class, he receives either + 1 hit point, + 1 skill rank.
1lvl: 1 Hit Point
● Weapon and Armor Proficiency: A fighter is proficient with all simple and martial weapons and with all armor (heavy, light, and medium) and shields (including tower shields).
● Bonus Feats: At 1st level, and at every even level thereafter, a fighter gains a bonus feat in addition to those gained from normal advancement (meaning that the fighter gains a feat at every level). These bonus feats must be selected from those listed as Combat Feats, sometimes also called “fighter bonus feats.”
Upon reaching 4th level, and every four levels thereafter (8th, 12th, and so on), a fighter can choose to learn a new bonus feat in place of a bonus feat he has already learned. In effect, the fighter loses the bonus feat in exchange for the new one. The old feat cannot be one that was used as a prerequisite for another feat, prestige class, or other ability. A fighter can only change one feat at any given level and must choose whether or not to swap the feat at the time he gains a new bonus feat for the level.
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Храбрость (Экс): Начиная со 2 уровня воин получает бонус +1 к испытаниям Воли против ужаса. Этот Бонус возрастает на 1 за каждые четыре уровня выше 2.
SKILLS:
Skill ranks: 2 + INT = 2 + 1 = 3
lvlup +3 skillpoints
ACP(Armor Check Penalty) = 0
○ Acrobatics(Dex): 3 = +1 DEX - 0 ACP
○ Appraise(Int): 0 = +0 INT
○ Bluff(Cha): 0 = 0 CHA
● Climb(Str): 8 = +4 STR - 0 ACP +1 rank +3 class skill
● Craft(Int): -
● Craft(Int): -
● Craft(Int): -○ Diplomacy(Cha): 0 = 0 CHA
○ Disable Device*(Dex): -○ Disguise(Cha): 0 = 0 CHA
○ Escape Artist(Dex): 1 = +1 DEX - 0 ACP
○ Fly*(Dex): -● Handle Animal*(Cha): -○ Heal(Wis): +2 = +2 WIS
● Intimidate(Cha): 0 = 0 CHA
○ Knowledge (Arcana)*(Int): -
● Knowledge (Dungeoneering)*(Int): -
● Knowledge (Engineering)*(Int): -
○ Knowledge (Geography)*(Int): -
○ Knowledge (History)*(Int): -
○ Knowledge (Local)*(Int): -
○ Knowledge (Nature)*(Int): -
○ Knowledge (Nobility)*(Int): -
○ Knowledge (Planes)*(Int): -
○ Knowledge (Religion)*(Int): -○ Linguistics*(Int): -○ Perception(Wis): +2 = +2 WIS
○ Perform*(Cha): -
○ Perform*(Cha): -
● Profession*(Wis): -
● Profession*(Wis): -● Ride(Dex): 6 = +1 DEX + 3 class skill + 2 rank - 0 ACP
○ Sense Motive(Wis): +2 = +2 WIS
○ Sleight of Hand*(Dex): -
○ Spellcraft*(Int): -○ Stealth(Dex): 1 = +1 DEX - 0 ACP
● Survival(Wis): +7 = +2 WIS + 3 class skill + 2 rank
● Swim(Str): 4 = +4 STR - 0 ACP
○ Use Magic Device*(Cha): -Languages: Common, Elven.
FEATS:
● Endurance: Harsh conditions or long exertions do not easily tire you.
Benefit: You gain a +4 bonus on the following checks and saves: Swim checks made to resist nonlethal damage from exhaustion; Constitution checks made to continue running; Constitution checks made to avoid nonlethal damage from a forced march; Constitution checks made to hold your breath; Constitution checks made to avoid nonlethal damage from starvation or thirst; Fortitude saves made to avoid nonlethal damage from hot or cold environments; and Fortitude saves made to resist damage from suffocation.
You may sleep in light or medium armor without becoming fatigued.
Normal: A character without this feat who sleeps in medium or heavier armor is fatigued the next day.
● Weapon Focus - Falchion (Combat): Choose one type of weapon. You can also choose unarmed strike or grapple (or ray, if you are a spellcaster) as your weapon for the purposes of this feat.
Prerequisites: Proficiency with selected weapon, base attack bonus +1.
Benefit: You gain a +1 bonus on all attack rolls you make using the selected weapon.
Special: You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a new type of weapon.
● Power Attack (Combat): You can make exceptionally deadly melee attacks by sacrificing accuracy for strength.
Prerequisites: Str 13, base attack bonus +1.
Benefit: You can choose to take a –1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls. This bonus to damage is halved (–50%) if you are making an attack with an off-hand weapon or secondary natural weapon.
When your base attack bonus reaches +4, and every 4 points thereafter, the penalty increases by –1 and the bonus to damage increases by +2.
You must choose to use this feat before making an attack roll, and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage.
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БОЙНЯ (БОЕВАЯ):Источник: Core Rulebook
Вы можете одним махом поразить двух врагов.
Требования: Сил 13, Сокрушительный удар, БМА +1.
Преимущества: В качестве основного действия вы один раз атакуете с полным БМА противника в зоне досягаемости. Если вы попадаете, то наносите обычный урон и можете предпринять дополнительную атаку (с полным БМА) по противнику, стоящему на соседней клетке с первым и также находящемуся в вашей зоне досягаемости. Вы можете таким образом предпринять только одну дополнительную атаку в раунд. Применив эту черту, вы получаете штраф -2 к КБ до начала вашего следующего хода.
Внешность:Рост: 202 см.
Вес: 107 кг.
Возраст: 27 лет.
Высокий, бородатый, суровый, с правильными чертами лица, с густыми каштановыми волосами и зелеными глазами мужчина. Обладает мягким баритоном, котой может приобретать металлические нотки.
Морда Ламберта:
Его оружие:
Характер:В меру спокойный и сдержаный, матерый снаружи и внутри, Ламберт всегда хотел быть задирой и кулачным бойцом на прославленных арен, выпивать дорогие вина и мацать красивых женщин. А не вот это всё военно-строевое. И вот это желание всегда выражалось в некоторой дерзости и агрессии. И несколько суровых нравах.