Соланик
Автор:
PrototypeMan
Раса: Эльф, Класс: Маг
Сила: 12
[+1]Ловкость: 16
[+3]Выносливость: 12
[+1]Интеллект: 20
[+5]Мудрость: 10
[+0]Обаяние: 7
[-2]Принципиальный нейтральный
Инвентарь:HP: 7/7 || AC 14 || статусы: -
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Нагрузка: 49 lb -> (50/100/150) lb, light load
Arcane Pool - 5/5 (Elf Favored Class Bonuses)
Cantrips * Prestidigitation, Detect Magic, Ghost Sound, Dancing Light
Wizard * Sleep, Ear-Piercing Scream, Windy Escape
Книга заклинателя (бесплатно) в карманном измерении (спасибо Secluded Grimoire)
[В руках, на поясе, боеприпасы]
- Light crossbow (35 gp, 4 lb)
- Bolt case (10 cold iron bolt) (2 gp, 1 lb)
- Bolt case (5 durable cold iron bolt + 5 durable silver bolt) (40 gp, 1 lb)
- Dagger (2 gp, 1 lb)
- Gauntlet, Spiked (5 gp, 1 lb)
- Potion Sponge (Touch of The Sea) (52 gp, 0,5 lb)
- Potion of cure light wounds
- Flask of holy water
[Надето]
- Whistle (8 sp, -)
- Haramaki (3 gp, 1 lb)
- Оutfit travel (1 gp, 5 lb)
- 2 Spring Loaded Wrist Sheath (10 gp, 2 lb)
- Scrolls in Wrist Sheath (Grease, Expeditious Retreat) (crafted, 25 gp)
- 2 Bandolier (1 gp, 0.5 lb)
- Weapon Blanch, Silver (5 gp, 1 lb)
- Scroll Case (1 gp, 0.5 lb)
- Scrolls in "Scroll Case" (Sleep, Monkey Fish, Infernal Healing, Air Bubble) (crafted, 50 gp, -)
- Spell component pouch (5 gp, 2 lb)
- Backpack, Masterwork (+1 to STR for "Carrying Items") (50 gp, 2 lb)
[Рюкзак]
- 4 Box, Scrolls (16 gp, 4 lb)
- All 21 Scrolls (8 Infernal Healing, 2 Sleep, 2 Grease, 2 Monkey Fish, Ears of the City, Comprehend Languages, Mount, Floating Disk, Expeditious Retreat, Mage Armor, Keep Watch) (crafted, 262.5 gp, -)
- 3 Waterskin (1 full, 2 empty) (3 gp, 4 lb)
- 60 Parchment (12 gp, -)
- 4 Inkpen (4 sp, -)
- Kit, Mess (2 sp, 1 lb)
- Bedroll (1 sp, 5 lb)
- Whetstone (1 cp)
- Hammock (1 sp, 3 lb)
- Tea herbs, 50/50 portions (5 sp, 0.9 lb)
- Flint and steel (1 gp, -)
- 10 Charcoal (карандаши) (5 gp, -)
- 1 Ioun Torch (75 gp, 1 lb)
- Flask of "Demon Blood" (special bought, 0.5 lb)
- Tobacco (1 gp, 2 lb)
- 2 Smoke Pipe (2 sp, -)
[Расходники в сумке]
- 8 Rations, Wandermeal (12 cp, 4 lb), 1 Rations (1 gp, 1 lb)
- 1 флакон с чернилами (8 gp, 0.1 lb)
[Услуги]
- Adding Spells in Spellbook: 16x15=240 gp
- Bying Flask with "Demon Blood"=25 gp
Использован свиток:
Деньги: 105 gp, 14 sp, 17 cp (70 gp из них - "стартовый капитал Wizard")
Навыки:Соланик
LN, Mammon, Medium Humanoid
Male Elf Exploiter Wizard 1 lvl
123 yo, 178 cm, 58 kg
ABILITY SCORES:STR 12 [+1] DEX 16 [+3] CON 12 [+1]
INT 20 [+5] WIS 10 [+0] CHA 7 [-2]
SAVING THROWS:Fort +1 = +0 wizard +1 con
Ref +3 = +0 wizard +3 dex
Will +3 = +2 wizard +0 wis
COMBAT STATS:Hit Points 7 = 7 (1 lvl)
AC 14 = 10 + 1 AC + 3 dex
BAB +0
CMB +1 = 0 BAB + 1 str
CMD 14 = 10 + 0 BAB + 1 str + 3 dex
Initiative +7 = +3 dex + 2 elf racial trait + 2 basic trait
Speed 30'
* Attack #1 Gauntlet Spike, Dagger
Hit +1, 1d4+1, 19-20, x2, P
* Attack #2 Crossbow, light
Hit +3, 1d6, 19-20, x2, 80 feet, P
RACIAL TRAITS:● Ability Score Racial Traits: Elves are nimble, both in body and mind, but their form is frail. They gain +2 Dexterity, +2 Intelligence, and -2 Constitution.
● Size: Elves are Medium creatures and thus receive no bonuses or penalties due to their size.
● Base Speed: Elves have a base speed of 30 feet.
● Languages: Elves begin play speaking Common and Elven. Elves with high Intelligence scores can choose from the following: Celestial, Draconic, Gnoll, Gnome, Goblin, Orc, and Sylvan. See the Linguistics skill page for more information about these languages.
● Elven Immunities: Elves are immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects.
● Elven Magic: Elves receive a +2 racial bonus on caster level checks made to overcome spell resistance. In addition, elves receive a +2 racial bonus on Spellcraft skill checks made to identify the properties of magic items.
● Fleet-Footed: While all elves are naturally lithe and agile, some also are naturally speedy and have a strong desire to rush into situations rather than worrying about looking ahead. Elves with this racial trait receive Run as a bonus feat and a +2 racial bonus on initiative checks. This racial trait replaces keen senses and weapon familiarity.
● Darkvision: Though uncommon, some groups of elves are born with darkvision, rather than low-light vision. In many cases this is taken as a sign of a drow in the elf’s ancestry, and can lead to persecution within the elf’s home community. Elves with this racial trait gain darkvision with a range of 60 feet, but also gain sensitivity to light and are dazzled in areas of bright light or within the radius of a daylight spell. This racial trait replaces low-light vision.
CLASS FEATURES:● Favoured Class: Whenever a character gains a level in his favored class, he receives either + 1 hit point or + 1 skill rank or race class bonus (used)
● Weapon and Armor Proficiency: Character is proficient with all simple weapon
● Spells: Character get spells from wizard spell list, Intellect is magic stat, for changing spell list must prepare spells by 1 hour with Spellbook. He can cast prepared spells until he will be without magic slots for cast.
● Cantrips: Character know some 0 lvl spells, need to prepare or change by Spellbook
● Bonus Languages: A wizard may substitute Draconic for one of the bonus languages available to the character because of his race.
● Scribe Scroll: Scribe Scroll is now your feat
● Weapon and Armor Proficiency: Character is proficient with all simple weapon
● Spells: Character get spells from wizard spell list, Intellect is magic stat, for changing spell list must prepare spells by 1 hour with Spellbook. He can cast prepared spells until he will be without magic slots for cast.
● Cantrips: Character know some 0 lvl spells, need to prepare or change by Spellbook
● Arcane Reservoir (Su)
At 1st level, the exploiter wizard gains the arcanist’s arcane reservoir class feature. The exploiter wizard uses his wizard level as his arcanist level for determining how many arcane reservoir points he gains at each level. This ability replaces arcane bond.
● Exploiter Exploit
At 1st level and every 4 levels thereafter, the exploiter wizard gains a single arcanist exploit. The exploiter wizard uses his wizard level as his arcanist level for determining the effects and DCs of his arcanist exploits. This ability replaces arcane school.
The 1st Exploit: Quick Study
ссылкаSKILLS:
skill ranks 7*1=14
ACP 0
+9 Spellcraft (int): 1 rank + 3 class + 4 int
+9 Knowledge (local, int): 1 rank + 3 class + 5 int
+9 Knowledge (arcane, int): 1 rank + 3 class + 5 int
+9 Knowledge (religion, int): 1 rank + 3 class + 5 int
+9 Knowledge (engineering, int): 1 rank + 3 class + 5 int
+9 Knowledge (dungeoneering, int): 1 rank + 3 class + 5 int
+6 Diplomacy (int): 1 rank + 5 int
Languages: Common, Elven, Sylvan, Celestial, Draconic, Infernal, Primordial
FEATS:
Run [race bonus feat]
Additional traits [1st level feat]
Scribe Scrolls [1st level class feat]
TRAITS:
POSITIVE:
● (Race) Warrior of Old (Elf): +2 initiative
● (Social) Clever Wordplay: Now Diplomacy - Int based skill
● (Magic) Pragmatic Activator: You may use your Intelligence modifier when making Use Magic Device checks instead of your Charisma modifier.
● (Religion) Inspired: once per day - Roll any skill or ability check one more time, choose the best.
● (Equipment) Well-Provisioned Adventurer: You prepared yourself to difficult tasks, by saving money for goods. +1000 gp to Started Gold (as money or/and items, even magic items).
NEGATIVE:
● Pride: When someone threatens, accuses, or challenges you, you take a –2 penalty on Diplomacy checks and Sense Motive checks involving that creature until the creature apologizes to you.
SPELLS:
Wizard spells: Int based, CL1, DC 15 + spell level
Spell Known: all 0-lvl spells; 8 1-lvl spells.
Spell Prepared: 4 0-lvl spells; *3 1-lvl spells
Spellbook:
Sleep, Keep Watch, Expeditious Construction, Infernal Healing, Ear-Piercing scream, Color Spray, Floating Disk, Secluded Grimoire, Air Bubble (copied), Mount (copied), Touch of The Sea (copied), Ears of the City (copied), Grease (copied), Expeditious Retreat (copied), Comprehend Languages (copied), Crafter`s Fortune (copied), Mage Armor (copied), Burning Hands (copied), Enlarge Person (copied), Break (copied), Monkey Fish (copied), Windy Escape (copied), Unseen Servant (copied), Snapdragon Fireworks (copied)
Внешность:Широкие скулы, серые глаза, видящие во тьме не хуже, чем на свету, очень сильно вытянутые кверху уши, да лёгкий загар - это все, чем Соланик отличается от среднестатистического представителя своей расы, высоких, атлетичных, светлокожих и светловолосых эльфов, привыкшие носить длинные волосы.
Характер:Холодный расчёт, ясная голова, да принципы, которых придерживается он, делает из него хорошего наемника. Однако вместе с этим прилагается целый букет из отталкивающих чёрт: отчужденность, лукавство, цинизм, грубость в речах. И не то, чтобы эльф особо рвался в друзья, но обычно к нему в них напрашиваются, если только они хотят с этого поиметь какую то выгоду, о чём прекрасно осведомлён маг, что не гнушается зеркально отражать в отношениях и он сам.
История:Эта история не становления героя, но бизнесмена. Реальность - это борьба за место повыше, даже среди представителей добра, а зла и подавано.
Речь пойдёт о Солане, эльфе, выросший в семье потомственных эльфов, в портовом городе Риддлпорт, в далёких землях. В тех местах криминальные элементы заправляли городами, а значит разбой, особенно морской, процветал во всей красе. Не смотря на это, Солан получил вполне сносное образование во многих сферах жизни, да спокойно отправился на вольные хлеба, зарабатывать законно. Однако бесследно жизнь среди незаконья не прошла, оставила она все таки свой отпечаток: деньги.
Их ценность - ключ к силе, им поклоняются, их с легкостью меняют на крупицы жизни, которую не вернуть потом. Поэтому со временем дела пошли в другие степи, где звон монет был чище, а отдача выше: контрабанда, браконьерство, уникальные товары, требовавшие сопровождения. На стороне Соланика был опыт десятков лет и магия, которая множество раз удовлетворяла его потребности.
Вот только в диких землях Варисии, что откололась от Челии, слишком резко ухудшились условия для достижения своих целей. Поэтому он вскоре и решил пуститься в путь, отбыв в другие края из земель Челии. К чему это приведёт, к каким возможностям - всё это он скоро узнает сам.